Once everybody agrees on the definition, we can move forward into the poll which determines whether or not to do the poll.
Darkson wrote:They do? Maybe we need to start a poll on wheter everyone loves polls?
Moderator: TFF Mods
Darkson wrote:They do? Maybe we need to start a poll on wheter everyone loves polls?
keggiemckill wrote:I would like a skill opposite fend that forces an opponent to follow up a hit. Maybe add it to the grab skill. Call it drag, or pull.
I like this, sounds fun an, but I think that it would need a roll dice to be equalize it's awesomeness. Make it an oposite to disurbing presence. Declare an action with the player standing on the TZ of a taunt player. Roll a dice. on a roll of 1, your action is wasted and you can only block the taunt player.Shteve0 wrote:Taunt sounds more like a skill that forces any opponent in a tackle zone to block you. Needs careful wording, but may be cool. Something like
"This player goads his opponents into punching him, regardless of the odds. As the red rage descends, they feel they want to do nothing more than kick his head in. During their turn, any player in this player's tackle zone must declare a block or blitz action targeting this player unless he has already been knocked down or is removed from the player's tackle zone but another player blocking him first."
What do you think? If it's too good, maybe even things up by giving opponents a +1 foul bonus against him too - winding up opponents is a risky business after all!
Does a Wardancer not have a Grudge against the entire division?celticgriffon wrote:In our league I have inroduced a new skill - Grudge.
Basically if a player is injured due to a foul they can apply and automatically receive Grudge against the fouling player.
In future matches (or the same match if apothecary was successful) if the injured player with Grudge blocks (not the other way) the player he has a Grudge against he can re-roll the block die (dice).
I think it is a great thematic rule for campaign/league play.
Michael