Orclahoma roster - skaven --- Need advice please
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Orclahoma roster - skaven --- Need advice please
Going to take my Skaven to Orclahoma bowl, and I would like some advice on the roster
GR + two heads = 110K
GR + Extra Arms = 110K
Blitzer + claw = 120K
Blitzer + Tackle = 120K
thrower + Accurate = 90K
Lineman + Kick = 70K
6x Linerats = 300K
RR x3 = 180K
FF x1 = 10K
total 1.1Mil
Rules for the tourney:
No +St or +AG, No more than 1 increase per player, No increase may be taken more than twice. Normals+20K, Doubles + 30K, +Ma 30K, +av 30K.
I chose an extra linerat as opposed to an apoth as it guarantees a replacement if anyone gets knocked out of the game. I thought about doing DP instead of Kick, but thought against it.
Thanks in advance.
for those of you going to Orclahoma Bowl - "These are not the rats you're looking for" *waves hand*.
GR + two heads = 110K
GR + Extra Arms = 110K
Blitzer + claw = 120K
Blitzer + Tackle = 120K
thrower + Accurate = 90K
Lineman + Kick = 70K
6x Linerats = 300K
RR x3 = 180K
FF x1 = 10K
total 1.1Mil
Rules for the tourney:
No +St or +AG, No more than 1 increase per player, No increase may be taken more than twice. Normals+20K, Doubles + 30K, +Ma 30K, +av 30K.
I chose an extra linerat as opposed to an apoth as it guarantees a replacement if anyone gets knocked out of the game. I thought about doing DP instead of Kick, but thought against it.
Thanks in advance.
for those of you going to Orclahoma Bowl - "These are not the rats you're looking for" *waves hand*.
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- Hawk
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Re: Orclahoma roster - skaven --- Need advice please
Ok... Skaven are my favored team and with these rules you can make a great team...
Firstly - you need 4 GR, not 2.. GR's are the backbone of any skaven game and they WILL be targeted so give them skills that will help them survive, having 2 heads and extra arms is ok but what good is it if they are off the field. Also they are AG4 already so dodging and ball pick ups are already better then normal. Have you thought of the "one turn TD"? giving a GR a +1M or sprint means you only need 1 push on the line to score in one turn... you know about chain pushing right? reserves are important, remember - Skaven die a lot! This is a fact of life so don't play the blocking game unless you have to.... Skaven are the quickest team in the game so use all the pitch to spread your opponent and charge your pack of GR's at the ball/ ball carrier to pressure the other side. They know that 1 fumble and the GR's are doing what they do best - turning over the ball and scoring!.
Here is a team build I would use....
GR - Sprint 100k
GR - Block 100k
GR - Wrestle 100k
GR - +1M 110k
Blitzer - Tackle 110k
Blitzer - 90k
Thrower - Leader 90k
Lineman - Kick 70k
Lineman 50k
Lineman 50k
Lineman 50k
Lineman 50k
lineman 50k
RR - 1 60k (+ leader) 2 in total
assistant coach - 1 10k
Chearleader - 1 10k
Total = 1,100.000
I hope this helps?
Firstly - you need 4 GR, not 2.. GR's are the backbone of any skaven game and they WILL be targeted so give them skills that will help them survive, having 2 heads and extra arms is ok but what good is it if they are off the field. Also they are AG4 already so dodging and ball pick ups are already better then normal. Have you thought of the "one turn TD"? giving a GR a +1M or sprint means you only need 1 push on the line to score in one turn... you know about chain pushing right? reserves are important, remember - Skaven die a lot! This is a fact of life so don't play the blocking game unless you have to.... Skaven are the quickest team in the game so use all the pitch to spread your opponent and charge your pack of GR's at the ball/ ball carrier to pressure the other side. They know that 1 fumble and the GR's are doing what they do best - turning over the ball and scoring!.
Here is a team build I would use....
GR - Sprint 100k
GR - Block 100k
GR - Wrestle 100k
GR - +1M 110k
Blitzer - Tackle 110k
Blitzer - 90k
Thrower - Leader 90k
Lineman - Kick 70k
Lineman 50k
Lineman 50k
Lineman 50k
Lineman 50k
lineman 50k
RR - 1 60k (+ leader) 2 in total
assistant coach - 1 10k
Chearleader - 1 10k
Total = 1,100.000
I hope this helps?
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Re: Orclahoma roster - skaven --- Need advice please
The chainpush is something I'm aware of, but I haven't really targeted them or built an offensve line to generate a OTTD... that being said I did consider going with 4 GR as you said, they are fragile and they will get knocked out,
I do like your build though, I think it's light on RR though, but it looks like a solid list... I'll give it some thought
I do like your build though, I think it's light on RR though, but it looks like a solid list... I'll give it some thought
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Re: Orclahoma roster - skaven --- Need advice please
What? No Tevez?!? Are you feeling all right?Hawk wrote:Here is a team build I would use....
4 gutter runners [block, wrestle, sure hands, sidestep]
2 blitzers [mighty blow, tackle]
6 linemen
Apo
2 RR
1 FF
My 2p worth
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Re: Orclahoma roster - skaven --- Need advice please
Grey,greymurphy42 wrote: 4 gutter runners [block, wrestle, sure hands, sidestep]
2 blitzers [mighty blow, tackle]
6 linemen
Apo
2 RR
1 FF
My 2p worth
this roster seems Much more my play style, but then that also brings up the question, have I been playing Skavens wrong? Should we as skaven coaches Maximize their strength aka speed, against other teams?
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Re: Orclahoma roster - skaven --- Need advice please
Quite a few like the rogre, so maybe:
Rat ogre w/block 180
4 GR (block, wrestle, +MA, rookie) 390
2 SV 180
thrower w/leader 90
3 linos 150k
apo 50k
reroll 60k
1100k, only 11 players, but could be fun?
Rat ogre w/block 180
4 GR (block, wrestle, +MA, rookie) 390
2 SV 180
thrower w/leader 90
3 linos 150k
apo 50k
reroll 60k
1100k, only 11 players, but could be fun?
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Re: Orclahoma roster - skaven --- Need advice please
Drop 1 Linerat and the coach for an extra RR?Winged_Human wrote:The chainpush is something I'm aware of, but I haven't really targeted them or built an offensve line to generate a OTTD... that being said I did consider going with 4 GR as you said, they are fragile and they will get knocked out,
I do like your build though, I think it's light on RR though, but it looks like a solid list... I'll give it some thought
4xGR
2xSV
1xT
5x L
12 man team with 2RR + leader - 3 Total
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Re: Orclahoma roster - skaven --- Need advice please
11 Rats + 1 RR.... Mike are you mad?sann0638 wrote:Quite a few like the rogre, so maybe:
Rat ogre w/block 180
4 GR (block, wrestle, +MA, rookie) 390
2 SV 180
thrower w/leader 90
3 linos 150k
apo 50k
reroll 60k
1100k, only 11 players, but could be fun?
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Re: Orclahoma roster - skaven --- Need advice please
Kick is a must have!greymurphy42 wrote:What? No Tevez?!? Are you feeling all right?Hawk wrote:Here is a team build I would use....
4 gutter runners [block, wrestle, sure hands, sidestep]
2 blitzers [mighty blow, tackle]
6 linemen
Apo
2 RR
1 FF
My 2p worth
Your opponent will fear you kicking to the corner (Front or back of the pitch) and charging 4 GR's at it........
Mighty blow on a SV will encourage you to play the blocking game.. DON'T! If you want to cause casualty the use Dwarves.....
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Re: Orclahoma roster - skaven --- Need advice please
I think this is the list I'm gonna go with. I agree with your sentiment on putting MB on a SV. I don't want to play the bash game, I want to play the "Score more than your opponent and win" game.Hawk wrote: Drop 1 Linerat and the coach for an extra RR?
4xGR
2xSV
1xT
5x L
12 man team with 2RR + leader - 3 Total
I'll update the thread after the tourney this coming weekend.
Thanks for the help mate.
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Re: Orclahoma roster - skaven --- Need advice please
If your opponent limits you to just the blitz every turn, surely you want to make it count as much as you can. Against AV8 MB gives you an extra 14% chance of breaking their armour, giving yout gutter runners more room to do their stuff.
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Re: Orclahoma roster - skaven --- Need advice please
Allright, now comes the fun roster:
Spikey cup:
1200000 build before skills
No Wiz, Mercs, Journeyman, spec play cards
skills: either 6x doubles or 3x singles
Players can take multiple skills
No limit on the number of times a specific skill can be taken
Here's what I've got so far.
GR + Two heads
GR + Extra Arms
GR
GR
Blitzer
Blitzer
Linerat + guard
Linerat + Guard
Linerat + Guard
Linerat x3
ROgre + block
RR x3
FF x1
Coach x1
Apoth
total 1.2Mil
thoughts?
Spikey cup:
1200000 build before skills
No Wiz, Mercs, Journeyman, spec play cards
skills: either 6x doubles or 3x singles
Players can take multiple skills
No limit on the number of times a specific skill can be taken
Here's what I've got so far.
GR + Two heads
GR + Extra Arms
GR
GR
Blitzer
Blitzer
Linerat + guard
Linerat + Guard
Linerat + Guard
Linerat x3
ROgre + block
RR x3
FF x1
Coach x1
Apoth
total 1.2Mil
thoughts?
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Re: Orclahoma roster - skaven --- Need advice please
The roster looks good, and you can stack skills. Unless you're matched against dwarves or chaos dwarves, there's not going to be much tackle floating around, so dodge on both blitzers looks good to me. Block & claw on the rat ogre could be good too. I think the guard linemen are just going to get flattened, maybe horns and 2 heads for a gutter runner could work too.
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Re: Orclahoma roster - skaven --- Need advice please
I gave the ROgre the chaos pack which added Horns and Juggernaut to him. So as long as I can keep from rolling 1's on WA he should be a beast.
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