90 second turns
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- DixonCider
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90 second turns
tournament this weekend and due to table restrictions our event is going to have to have 90 second turns. has anyone ever tried something like this?
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- lunchmoney
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Re: 90 second turns
Yes, me.DixonCider wrote:tournament this weekend and due to table restrictions our event is going to have to have 90 second turns. has anyone ever tried something like this?
http://talkfantasyfootball.org/viewtopi ... 34&t=34811
http://talkfantasyfootball.org/viewtopi ... 28&t=36041
and coming soon http://talkfantasyfootball.org/viewtopi ... 59&t=37367
Though not 90 second turns, but 2 minutes.
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TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
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- DixonCider
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Re: 90 second turns
sounds like they are fun, without chess clocks what is the best way to keep people on task for turns?
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- Don__Vito
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Re: 90 second turns
There are a multitude of free apps for smart phones that serve the same purpose. For example, I have "Battle Clock" on my iPhone and iPad. Both would work perfectly well.
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- burgun824
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Re: 90 second turns
90 seconds seems insane. This will heavily favor experienced coaches. It also seems that it would favor fast moving teams that can make quick actions.
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- DixonCider
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Re: 90 second turns
looks like it will be high elves and 3 skavenburgun824 wrote:90 seconds seems insane. This will heavily favor experienced coaches. It also seems that it would favor fast moving teams that can make quick actions.
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90 second turns
Surely teams that have lower movement will take less time to move?burgun824 wrote:90 seconds seems insane. This will heavily favor experienced coaches. It also seems that it would favor fast moving teams that can make quick actions.
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- Darkson
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Re: 90 second turns
Slow teams normally rely on blocking more, and shorter turns means less time for blocks/working out blocks/working out guard etc - add in the time to make AV/Inj rolls, and just moving is a quicker way to play.
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- burgun824
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Re: 90 second turns
This.Darkson wrote:Slow teams normally rely on blocking more, and shorter turns means less time for blocks/working out blocks/working out guard etc - add in the time to make AV/Inj rolls, and just moving is a quicker way to play.
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- spubbbba
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Re: 90 second turns
How does are actions in your opponents turn handled timewise?
Unless you can pause the clock when doing their action it could get messy.
*starts dreaming of winning a tournament with an all snotling team through 6 forfeits*
Unless you can pause the clock when doing their action it could get messy.
*starts dreaming of winning a tournament with an all snotling team through 6 forfeits*
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- lunchmoney
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Re: 90 second turns
At SpeedBowl it's exactly that. I have each coach run the timer for his opponent and if they interupt with a Dump Off (for example) they pause the clock, complete their Dump Off, then restart the clock.spubbbba wrote:How does are actions in your opponents turn handled timewise?
Unless you can pause the clock when doing their action it could get messy.
The concept of speed play is fun, but exhausting.
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TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
- Buggrit
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Re: 90 second turns
And yet I think I experienced less burnout with the 5 games in one day @ the inaugural speedbowl than I do playing in a normal tournament!!
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