dode74 wrote:So, FUMBBL data:
Hey dode, could you make a graf like that, using the stunty leeg data?
That would be really cool.
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dode74 wrote:So, FUMBBL data:
Was talking about win % ... not CAS.AndeeT wrote:Hi Tom,
Do you mind expanding on "work we did for CRP did what we tried to make it do" please?
No worries ... but yes .. it was a very conscious design. Much discussed on this forum back in 2007 and 2008 when we were working to create the tiers (or bands as you called them).AndeeT wrote:In terms of CRP rules to get teams into the specified bands - I didn't realise that there was a conscious decision to stratify them in that way, I thought they just sort of 'ended up there'. Shows my naivety when it comes to games design!
Best Wishes
AndeeT