I play fast, the league I used to play with plays fast.
It suited us and the tourney idea was widely accepted

One of the questions that was raised around the birth of Speedbowl was using chess clocks with a 32 minute timer for overall play rather than 2 minute turns?
We play tested that idea and as expected it leads to banking of time when one suffers a turnover on the first action or the only action is to walk in a TD, for example.
This wasn't what I was looking for in this idea so I stuck with 2 minute turns.
However an idea struck last night after being told about a league match in my group taking 3 evenings to play*!
28 minute Death Clock.
16 turns at 2 minutes would be 32 minutes, but to create a little added tension I think 28 minutes works

Don't run the clock during kick off setup.
When your Death Clock hits zero you lose. Not just your turn, the whole match. If you are currently ahead in TD's your opponent is awarded enough TD's to win by 1. If you are already losing it's not an issue.
Sounds mental. Sounds like it could be abused. Could be fun.
Thoughts?
*(Yes 3. They played the first half 2 weeks ago and after 2 and half hours with the shop closing they were forced to play the second half another night. That was last night and another 2 and half hours go by and they are 1-1 at full time. This is a semi-final so we need a win/loss result. They are going to play the third half next week. Bloody annoying for everyone. Not the topic of discussion here.)