Yeah, point taken. Been through all the arguments (in fact, weren't you here?

) and I can see the thinking....
But....
The thinking behind making JU an agility trait was not so much to make it a great choice to catcher types, but to
deny it to blocker types. You'd have to make it very good indeed to make it preferable to NoS for catcher types anyway.
Yeah, it's a bit of an anomaly that *the* Agility trait is a worse option than *a* General trait for catchers, but not really any more so than Strong Arm being worse than Accurate for example.
Big Picture: Do Catchers with access to Agility skills plus NoS on doubles
need an improved trait? Will that improve or better balance the game?
Personally I think it's fine as is, and I can live with the 'weak agility trait' quirk bearing in mind that it's current status is to deny it to the blocker types who (as you point out) would benefit most from having it.