But by the time, you lock 3-5 players on the foul to get the damn git off the pitch, you loose the ball and get beaten up elsewhere.gken1 wrote:i don't agree. a foul is usually a free injury roll. Most coaches set it up so that they will break the armor when they foul. No other option except pushing out of bounds is like this.
even without the injury modifiers the player will not be doing anything next turn. And if you allow more fouling odds are after 2-3 fouls he will be off the pitch. so you can still get si's and deaths without worrying about ejections.
And fouling 3 times give you a 42%-chance to get sent off at least once.