Nazgit wrote:Not doing away with negas, but an alternative:
Change Big Guy itself to:
Big Guy (Racial Characteristic)
The player is a Big Guy! All of the rules that apply to Big Guys apply to this player.
Before taking an action with a Big Guy, you must first roll a D6. On a 4+ the player remembers what he is supposed to be doing, and you may carry on with his action as normal. However, on a 1-3 the player reverts to his instinctive behaviour, as detailed in his particular negative trait.
If you wish, one of you players can try to encourage a Big Guy to do what he is supposed to. The player must declare a special "Order Big Guy" action. The player may move his normal MV allowance, but may not do anything else for the turn. If he ends his move in an adjacent square to a Big Guy, the Big Guy will pass his roll on a 2+ rather than a 4+.
Change NegaTraits to:
Bonehead (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Move action for the turn.
Really Stupid (Racial Characteristic)
If the player fails his Big Guy roll, then he cannot do anything for the turn. He loses his tackle zone until he manages to pass his Big Guy roll at the start of another action.
Take Root (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Block action for the turn.
Wild Animal (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Foul (or Blitz?) action for the turn.
I really like this idea. It keeps the flavor of the game while giving all Big Guys and equal chance to have the negative effect. I may try this in the next season. GREAT IDEA! I think we just need to tweak Wold Animal in my opinion. But this is just a matter of fluff.
Wild Animal (Racial Characteristic)
If the player fails his Big Guy roll, then he must make either a Blitz or Foul action this turn. This WILL count as the team's Blitz or Foul action for the turn. If no opposing player is in range for either action then the Wild Animal with just bellow and roar, loosing his tackle zone, until he passes a Big Guy roll.
I think that all these are negative, and the player using the Big Guy can account for the possible outcomes from each negatrait.