New Big Guy rules to eliminate Negatraits, post here.

Got a great idea and/or proposal for BloodBowl?

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Sixpack595
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Post by Sixpack595 »

Ah, I gotcha. I think the biggest concern with Big Guys is after they get a couple skills. A rookie BG isn't *that* dangerous, but give him a couple skills and he puts up a fight. Without RRs a Rookie is even less of a threat. Bumping the price can ease it further.

Do many people even play one offs?
David Bergkvist wrote:
Sixpack595 wrote:I see no problem with it. In tourneys it means they will NEVER get block, every tourney I've been to has only allowed a regular skill advance.
I should have written "TR100 games" instead of "tournaments". In the team's first match, not having access to general skills is not a drawback, since no player has any advances. It's only when the big guy takes gets his first skill that there is a drawback. Before then, they'll just be better if you remove their negatraits without introducing some other disadvantage (like adjusting their cost like you suggested), was my point.

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Post by Ivesy_boy »

If you are worried about developed big guys then you could make them advance at half rate.

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Post by Blammaham »

The Idea with big guys in my mind is that they are supposed to be unreliable, giving them double progression dosn't do this but restricting their access to general skills would. It would also help if they didn't have mighty blow out of the box, from a balance point of view.S.

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Post by DG_Slider »

Nazgit wrote:Not doing away with negas, but an alternative:

Change Big Guy itself to:

Big Guy (Racial Characteristic)
The player is a Big Guy! All of the rules that apply to Big Guys apply to this player.

Before taking an action with a Big Guy, you must first roll a D6. On a 4+ the player remembers what he is supposed to be doing, and you may carry on with his action as normal. However, on a 1-3 the player reverts to his instinctive behaviour, as detailed in his particular negative trait.

If you wish, one of you players can try to encourage a Big Guy to do what he is supposed to. The player must declare a special "Order Big Guy" action. The player may move his normal MV allowance, but may not do anything else for the turn. If he ends his move in an adjacent square to a Big Guy, the Big Guy will pass his roll on a 2+ rather than a 4+.


Change NegaTraits to:

Bonehead (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Move action for the turn.

Really Stupid (Racial Characteristic)
If the player fails his Big Guy roll, then he cannot do anything for the turn. He loses his tackle zone until he manages to pass his Big Guy roll at the start of another action.

Take Root (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Block action for the turn.

Wild Animal (Racial Characteristic)
If the player fails his Big Guy roll, then he may only take a Foul (or Blitz?) action for the turn.
I really like this idea. It keeps the flavor of the game while giving all Big Guys and equal chance to have the negative effect. I may try this in the next season. GREAT IDEA! I think we just need to tweak Wold Animal in my opinion. But this is just a matter of fluff.

Wild Animal (Racial Characteristic)
If the player fails his Big Guy roll, then he must make either a Blitz or Foul action this turn. This WILL count as the team's Blitz or Foul action for the turn. If no opposing player is in range for either action then the Wild Animal with just bellow and roar, loosing his tackle zone, until he passes a Big Guy roll.


I think that all these are negative, and the player using the Big Guy can account for the possible outcomes from each negatrait.

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Post by miguel77 »

Whats wrong with being able to remove nega traits on a double rule, I know that without nega traits they have the potential to be overpowering but surely u must have the chance to create a Morg any other big guy star

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Post by miguel77 »

Whats wrong with being able to remove nega traits on a double rule, I know that without nega traits they have the potential to be overpowering but surely u must have the chance to create a Morg any other big guy star

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Post by MixX »

miguel77 wrote:Whats wrong with being able to remove nega traits on a double rule, I know that without nega traits they have the potential to be overpowering but surely u must have the chance to create a Morg any other big guy star
posting it twice won't make it true.. ok ok, cheap point I know :)

anyway, no I don't feel you need to be able to create any star from rookie players, there are lots of players you can't create anyway, and I'm not talking about the secret weapons dudes either.

Varag Ghoul-Chewer for example, Mighty Zug is another case. In vanilla 3rd ed with DZ, those were possible (if unlikely) but under LRB, you can't create them. Neither can you get a Morg simply by being able to remove nega-traits, same goes for 'Ripper Bolgrot, since they both have +AV, a thing neither ogres nor trolls can get with the current rules.

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Sixpack595
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Post by Sixpack595 »

Yea, good point. Just another reason LRB sucks compared to 3rd ed.
MixX wrote:In vanilla 3rd ed with DZ, those were possible (if unlikely) but under LRB, you can't create them.

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Post by David Bergkvist »

IMO, star players should be removed altogether. As it is now, they're just a waste of space in the rulebook, since nobody use them. And if someone were to use them (for example in a final or semifinal), that would only be bad, since they are unbalanced.

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Post by miguel77 »

Although I agree that star players should not be included in leagues I still believe that big guys should be allowed to progress without nega traits
After all the fluff states that altough the majority of Big Guys are unpedictable lumps some do go to become stars IE Morg.

Therefore allowing nega traits to be removed on double gives you the chance to recreate. And remember in order to remove a nega trait the BG still has to roll a double and even then the coach might prefer a unaccessable skill or trait.

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Post by miguel77 »

in response to not be able to gain an AV increase to create Morg, if u use the MBBL2 rules for on pitch spellcasters u can still get magic helmets also u could add the STR Trait Toughness whichs adds +1 AV[/quote]

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