Again Amazons, this time thrower double advance

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Dinaturz
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Post by Dinaturz »

I see you made the right choice ;)

next skill kick and you will have a kicking ass defensive thrower

marco

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Gus
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Post by Gus »

kick on a ST4 thrower ? man, please...........

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Post by Joemanji »

Yeah... how about Block instead? :wink: :P :roll:

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Post by Zyad »

St4, blodge, then sure hands, and she'll kick ass... give kick to a linewoman, dont waste it on a good player like this one.

one thing, though... keep her safe. with av7, she could be gone before you know it.

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Post by Zy-Nox »

Its okay, next skill she will age and get -s :lol:

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Post by Dave »

I've seen that happen on a skaven thrower .. AG+ and AG-, first skill ..

very, very funny

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Post by Zy-Nox »

that happened to my wardancer :wink:
+ag at 50 ish points
-ag on the next :lol:

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Post by Dinaturz »

Zyad wrote:give kick to a linewoman, dont waste it on a good player like this one.

one thing, though... keep her safe. with av7, she could be gone before you know it.
Well, in my opinion giving kick to a linewoman it's a waste.
Considering my way to set the team on the pitch, linewomen are usually starting on the LoS or supporting blodging players on the wide zones. Both positions are useless for such a skill.

From the other side, let's consider the opponent team.

If my opponent has an agile team, then my setting has strong wide zones (tipically one Blodger and one lino, plus at least one tackle, if available) and the "Resque Team" (blitzer and thrower + support if needed) in the middle, 3-5 paces away from LoS depending on how fast are the opponent players.

Against a bashy team, I don't want to see my best players gone from the very beginning.
So again linos on the LoS with a closer support behind. One very strong wide zone to blitz the ball carrier (usually blitzer + catcher) and a reliable second wide zone to avoid a "cage and run" on the other side of the field.
Here again, throwers play a support role, so kick is a good option again (especially if the kick is in direction of the strong wide zone... ;)).

More, a ST4 Thrower is very good to close the critical hole on the second line between the LoS and the wide zone.

marco

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Post by Gus »

man, seriously, whatever your setup might be, DON'T GIVE KICK TO A ST4 THROWER !

seriously, +ST is rare enough that you give skills to use its potential to the full, and don't give a skill like Kick, which is great but in no way takes advantage of either the position and the strenght of your player...

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Post by Joemanji »

What Gus said...

... plus, all 'zon players are basically the same (6337 blodge) so it doesn't really matter where you set them up in relation to one another! It is not as if he has an Orc team with different STs, MVs and skills. Kick is a team skill, which you need on one player in your team to use. It is a waste to give it to your best individual. :)

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Post by Dinaturz »

Nazgit wrote:Kick is a team skill, which you need on one player in your team to use. It is a waste to give it to your best individual. :)
I agree: kick is a team skill and there is no big difference in amazons' positionsal roles.
Since this lack of difference, amazons are everything but a race known for individual play.

In a team where chorus game is the most effective way to survive and win, any player must work for the team, not for herself.

So, no individuals, no lone stars or hunters, only members of an indivisible organism called team.

Looking at the application of my theory I cannot say it is soo bad! ;)

marco

PS: Sorry for the topic hi-jacking...

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Post by Gus »

cool team, but tell me, i fail to see where is the ST4 who took Kick as well ?

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Post by Dinaturz »

well, I posted the link firstly to show a thrower with kick as answer to Nazgit who wrote about positional players having team skills and how good a team can do the same...

About the ST4 point, a better example can be seen with Olga (Blitzer, Nr. 13).
She got +ST as first skill and +AG as second.
Third skill was a new skill. Instead of choosing an individual skill like M. Blow, Tackle or Pass Block, I preferred Guard, a team skill good for almost everything and better fitting the philosophy of monolitic play style.

I can say it was a great choice... :)

marco

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Post by Gus »

lol well, i would have chosen Guard as well, because with such ST and mobility she can get where she wants, and not be swept out of the way easily. and kick on a thrower, who said it was a BAD idea ? i personnaly think it is a mistake, because a block/kick linewoman would be better, letting your thrower get sure hands and accurate, but it's your team, you make the mistakes you want.

STILL, you didn't give Kick to the ST4 AG4 blitzer, right ? that's because you could take GUARD, which is a STRENGHT skill, that only 4 players in your team have access to. the same goes for throwers, they are the only 2 players in an amazon team to have access to PASSING skills, thus i think it is a mistake not to take advantage of that.

and when you get a +ST, whetever the position, you take advantage of that increase by giving him appropriate skills, not a "team" skill like kick that would have the EXACT SAME IMPACT on the game if it was on a regular linewoman.

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Post by Joemanji »

8-2-2? What's that, a 66% win rate? Nothing to boast about. :wink:

Guard on a +ST player is NOT the same as giving them Kick. Guard actually works better on higher ST players, as the opposing team is less likely to be able to push them back with a 1 dice block.

Seriously dude, are you saying that you would give a +ST 'zon thrower Kick? Seriously? When it would work equally well on any other player in the team? Because if you are, then I hope I draw you in a tourney some day! :lol: :wink:

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