Suggestions to Boost Stunty Teams for LRB6

Got a great idea and/or proposal for BloodBowl?

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Xtreme
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Post by Xtreme »

fen wrote:
Darkson wrote:Wheter or not 'Flings and Gobbos need a boost, none of these ideas work for me.
Agreed, I think Tom is already considering the one boost to the three stunty teams that I like the look of.
What change is that? The Tackle change thing?

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Post by fen »

I hope so.

But also the change to Bribe costs for Goblins and to a lesser extent the reduction in the Halfling Chef cost. Goodness knows the poor stunties need this with the increased lethality of blocking vs weakened fouling (which, lets face it is bad news for Stunties.)

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Post by Xtreme »

I'm not sure the Goblins need anything, but changing the bribe cost would be OK with me.

Not sure about changing the cost of the Chef.

Is the change to tackle really going to be a boost for the stunties? I see it helping them live through the Dwarf games, but does any other team really bulk up on tackle enough to make it an issue?

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Post by Father911 »

Xtreme wrote:I'm not sure the Goblins need anything, but changing the bribe cost would be OK with me.

Not sure about changing the cost of the Chef.

Is the change to tackle really going to be a boost for the stunties? I see it helping them live through the Dwarf games, but does any other team really bulk up on tackle enough to make it an issue?
They do at higher TV which is when even lucky stunty teams will get creamed.

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Post by Xtreme »

Really? I can't think of many teams that I want more then 3-4 tacklers on.

But if you say so I'll go along with it, my league must be a little different in that regard.

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Post by Digger Goreman »

Tritex wrote:Theres far more work that needs to be done on other teams first...Namely:

Too many elf teams
Too many Undead teams
Amazons...again

Just as a start!! :-?
Ya' got that bloody freakin' right!

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Post by fen »

Xtreme wrote:Really? I can't think of many teams that I want more then 3-4 tacklers on.

But if you say so I'll go along with it, my league must be a little different in that regard.
It just takes 1 or more Block, Tackle, Mighty Blow, (and sometimes) Piling On players to really ruin a Stunty team. Most non-elf teams in my leagues have at least 2 of these players. They're a nightmare even without considering piling on into the mix. A few of them don't have Piling On, they have Diving Tackle instead... They're probably even worse as once they're next to a stunty, they tend to keep them pinned there until they're eliminated.

But they tend to eliminate a Stunty every 1.5 turns by themselves. Which isn't really suprising as they've been created to crush elf players, which also just so happens to crush stunties. And quite often it can be hard to isolate and foul/chainsaw these players efficiently.

Stunty teams used to get a lot of pitch removal via KDing a player + Gang Fouling them, but they'd lose players from being Blocked. Blocking damage is more potent in LRB5, fouling is weaker. That's an indirect nerf to stunty playing styles.

A particually damning point about this is, I've not yet seen a LRB5 Stunty team above TR170 (and that's an Ogre team with all 6 Ogres), nor above TR150 for Gobbos/flings. It's true that they're TV Sinking themselves to take advantage of the extra Star Player big guy on the LoS. But also they now have a higher player turnover than before.

It's all very well and good for people to rally behind the 'They're supposed to be a joke team' argument. But are they also supposed to be unable to develop players of any depth? Are they supposed to end up constantly fielding journeymen, mercs and star players to keep up? Should they have to abuse the inducement system so hard in order to try and limit damage? Should it really be almost impossible for them to approach TR200? (and various other rhetorical questions.)

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Post by IONDragonX »

Draco wrote:I don't think they need a boost at all. Don't forget, these teams are not supposed to strong. Only fun.

Halflings can induce a chef and freeboot Deeproot, so they are not that week. The secret weapons allready gave the Goblins a boost.

Leave them as they are. Fun to play and sure to be somewhere around the last places of the league! :D
I'm making suggestions because I heard this:
GalakStarscraper wrote:
dendron wrote:This is why I think the flings suck at LRB 5.
I don't totally disagree ... I'm hoping we can do at least one minor boost for them and Goblins in LRB 6.0.

Galak

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Post by Snew »

I hate that change to tackle suggestion!!!! :pissed:

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Post by fen »

Well, we couldn't get Dwarfs nerfed so... :lol:

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Post by datalorex »

Vomit Lickspittle wrote:
Tritex wrote:Theres far more work that needs to be done on other teams first...Namely:

Too many elf teams
Too many Undead teams
Amazons...again

Just as a start!! :-?
Ya' got that bloody freakin' right!
WTF?!?! You play the undead team, and we have no elf teams and only 1 amazon team in our 6 team league.

And in all the threads I've read about changing amazons, I haven't heard one thing mentioned that should be changed about them. I'm not even sure if people think zons are too powerful or too weak. Which is it and why?

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Post by Xtreme »

Snew wrote:I hate that change to tackle suggestion!!!! :pissed:
Me too.

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Post by Bonehead »

What does the change to tackle look like? No tackle against stunty players?
Am I missing something? :?:

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Post by Darkson »

The proposal is that Tackle no longer works on the "pow/!" result if the player has Right Stuff (so it still works against Skinks). Tackle will still stop the Dodge skill from working when dodging away.

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Post by Mephisto »

And what about tackle working only the 50% of times with a right stuff player?

I mean when you're tackling a RS player and one of your dice results is a POW!, you have to roll a D6 and at 4+ you are able to use tackle. If not the player is to "small, stunty, agile" and dodge.

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