Which Inducements to take?

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stashman
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Post by stashman »

polarbear wrote:Two Merc Rat Ogres.
You can have only one

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polarbear
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Post by polarbear »

stashman wrote:
polarbear wrote:Two Merc Rat Ogres.
You can have only one
O.k. ill get the tipex out! :wink:

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Leipziger
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Post by Leipziger »

polarbear wrote:One Merc Rat Ogre. He already has loner so that wouldnt make a difference. Either to stengthen the line (also help with chain pushes for extra blocks) or for collapsing the pocket ( even if you dont get the ball carrier, leaving him in the TZ with P.Tail is bound to cause problems), & an additional Thrower with Leader ( with two good standard skills that wont use a ReRoll) & an unused Leader Reroll can be used if the game gets taken into O/T.

Or Skitter, 1 Merc R.Ogre as Dave suggested & take a BW Babe with the rest of the cash.

Or one Merc Rat Ogre with a skill (Jug or B.Tackle) for cage breaking & the wizard with Fireball spell for when he bunches up.

If only you hadnt gone for the extra AV on your Lineman, when he Skilled up after your last game. You could of taken Dirty player. That combined with 2/3 bribes for him to stay on the field. Could have really brought the hurt. Leaving you money for two sets of BW Babes & a poss extra ReRoll depending on wich way you went with the bribes.) Never mind.

Anyway what you worried about??? Barneys totally flat after the humbling I gave him. Its yours for the taking. Dont Fook it up! :lol: :D
Hadn't read the bit about mercs being able to have a skill, Rob. Thrower with Leader is not a bad idea (same price as Extra Training but provides an extra body in the squad). That would still leave me with 330 to play with. I think Skitter and Babes might be the other choices...

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Darkson
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Post by Darkson »

Leipziger wrote:Hadn't read the bit about mercs being able to have a skill, Rob. Thrower with Leader is not a bad idea (same price as Extra Training but provides an extra body in the squad).
Er...no!

Merc Thrower = 100K (70K for the thrower, + 30K for being a merc).

Merc Thrower w/Leader = 150K (70K for the thrower, + 30K for being a merc + 50K for a skill).

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mattgslater
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Post by mattgslater »

Wizard vs. Norse is great for defense. That fireball can really wreak havoc against an AV7 cage. Try to get two-turn scores. If the total number of armor rolls is roughly equal, you should win on player quality.

43 points:

15 for the Wizard
10 for two Babes or a wandering APO.
16 for Skitter

Don't give Skitter the ball unless the alternative is not scoring, but use him and your Babes to try to get a player quality edge. Go for that Tackle/Wrestle lineman and the AG4 Catcher by preference: if you can keep Skitter up on a Catcher, keep his Shadowing relevant, and just keep blitzing/fouling the Tackle/Wrestle lineman with someone else (say, a rookie linerat), you're doing it right.

The Merc RO with or without a skill costs you enough that you have to give up one or more Babes. Compared to Skitter (who's at his best against Norse) and two Babes, it's totally not worth it. If you think I'm wrong, take a rookie Merc RO and a rookie Merc Lino instead.

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Post by Leipziger »

Darkson wrote:
Leipziger wrote:Hadn't read the bit about mercs being able to have a skill, Rob. Thrower with Leader is not a bad idea (same price as Extra Training but provides an extra body in the squad).
Er...no!

Merc Thrower = 100K (70K for the thrower, + 30K for being a merc).

Merc Thrower w/Leader = 150K (70K for the thrower, + 30K for being a merc + 50K for a skill).
D'oh! Thanks, Simon.

@ Matt, good advice :)

Will post tomorrow and let you guys know how it went (and what I went with).

Cheers

Leip :lol: :o :lol:

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Post by lauth81 »

So, what happened?

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