Dark Elf start off team selection

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mattgslater
King of Comedy
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Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

3 Blitzers, a Witch and 2RR is good if the Witch stays healthy, but is kind of risky. I still say you're better off with 4 Blitzers. To Runner or not to Runner is a question of risk tolerance.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
whitetiger
Star Player
Star Player
Posts: 558
Joined: Sat Jan 26, 2008 10:48 pm
Location: Ohio, USA

Post by whitetiger »

I tend to load up on witches early. Within 5 or 6 games, I usually have a team of:

1 runner
4 Blitzers
2 Witches
5 or 6 Linos

3 rerolls
1 Apo

cheerleader and/or coach or two each

Then save my gold to replace lost positionals as needed.

Witches get block first. Then tackle, strip ball, if doubles, then Mighty Blow and/or Juggernaut.

Reason: ''
It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
stashman
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1611
Joined: Tue Mar 15, 2005 12:12 am

Post by stashman »

4x Blitzer
1x Runner
6x Line
2x Rerolls

Reason: ''
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