Dungeonbowl playtesting Q+A

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
falconeyed
Star Player
Star Player
Posts: 698
Joined: Mon Mar 01, 2004 4:06 pm
Location: Danville, CA

Post by falconeyed »

mrbrownesquire wrote:Does anybody have any thoughts about dungeonbowl league play. What with there only ever being one touchdown, SPP are alot harder to come by. Bashy teams still have the opportunity for SPP, but AG teams seem to lose out.
Maybe add SPPs for catches? 1 point for a normal catch and 2 points for catching a pass bounced off of a wall?

Reason: ''
No one should be honored for doing what is expected.
Stu
Emerging Star
Emerging Star
Posts: 461
Joined: Sun Dec 29, 2002 12:31 pm
Location: London, England

Post by Stu »

Any extra SPPs should be for Dungeonbowl specific actions in my opinion. Such as locating the ball, wall slam KOs and jumping over pits.

Reason: ''
User avatar
Master Wang
Star Player
Star Player
Posts: 527
Joined: Mon Mar 03, 2008 10:17 am
Location: Kobe, Japan

Post by Master Wang »

A point for pushing people into traps, chasms etc? It's a crowd pleaser, but might be too easy a way to earn SPP. How about for jumping X number of squares? Are all the pits etc the same size? Just make it wide enough so that elves won't automatically do it. Just throwing ideas out, but agree with Stu that the SPPs should be earned for Dungeon Bowl specific actions.

Reason: ''
mrbrownesquire
Super Star
Super Star
Posts: 803
Joined: Thu Aug 18, 2005 12:42 pm
Location: Guildford / Coulsdon
Contact:

Post by mrbrownesquire »

How about this for new SPP allocations:

Passing - 2 SPP - Passing is harder due to enclosed spaces

Cas - 3 SPP

Int - 3 SPP

TD - 5 SPP - as the only tochdown wins the game

MVP - 6 SPP - to (almost always) guarentee one new skill after wach game

Crowd-pleasing SPP

Finding the ball - 1 SPP

Foul Cas - 1 SPP

Pushing into a pit - 1 SPP

Wall slam block - 1 SPP

Push into a teleport - 1 SPP


any thoughts, too many?

Reason: ''
User avatar
hoomin_erra
Leek chewing thread Necromancer
Posts: 5378
Joined: Wed Sep 17, 2003 7:59 am
Location: Tossing my caber on the shores of Loch Lomond
Contact:

Post by hoomin_erra »

Drop cas to 2, it's the same difficulty.

Drop int to it's normal 1, sames chances of success

Push into pit, Wall Slam, and Push into Teleport drop, as there are chances of cas SPP's there.

Reason: ''
A weirdo in a Bowler hat and a Kilt!!!!!
[url=http://www.createforum.com/teamscotlandbb/index.php?mforum=teamscotlandbb/]Scotland's BB Forum[/url]

Lucifer is Broken!!!!
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

hoomin_erra wrote:Drop int to it's normal 1, sames chances of success
Er, you know you get 2SPP for an intercept normally? :wink:
Push into pit, Wall Slam, and Push into Teleport drop, as there are chances of cas SPP's there.
Not for the pit (same as a crowd push), nor the teleport (cas roll if teleport to the same square).
Wall slam I agree with - drop.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
hoomin_erra
Leek chewing thread Necromancer
Posts: 5378
Joined: Wed Sep 17, 2003 7:59 am
Location: Tossing my caber on the shores of Loch Lomond
Contact:

Post by hoomin_erra »

Damn, ok, some one gave me a duff copy of the LRB then. :oops:

Reason: ''
A weirdo in a Bowler hat and a Kilt!!!!!
[url=http://www.createforum.com/teamscotlandbb/index.php?mforum=teamscotlandbb/]Scotland's BB Forum[/url]

Lucifer is Broken!!!!
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

hoomin_erra wrote:Damn, ok, some one gave me a duff copy of the LRB then. :oops:
That's a better excuse than normal Rob.

Whoose been helping you?

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
Stout Youngblood
Super Star
Super Star
Posts: 1170
Joined: Thu Jan 01, 1970 12:00 am
Location: The Twilight Zone
Contact:

Post by Stout Youngblood »

mrbrownesquire wrote:How about this for new SPP allocations:

Passing - 2 SPP - Passing is harder due to enclosed spaces

Cas - 3 SPP

Int - 3 SPP

TD - 5 SPP - as the only tochdown wins the game

MVP - 6 SPP - to (almost always) guarentee one new skill after wach game

Crowd-pleasing SPP

Finding the ball - 1 SPP

Foul Cas - 1 SPP

Pushing into a pit - 1 SPP

Wall slam block - 1 SPP

Push into a teleport - 1 SPP


any thoughts, too many?
I like them all.

Reason: ''
mrbrownesquire
Super Star
Super Star
Posts: 803
Joined: Thu Aug 18, 2005 12:42 pm
Location: Guildford / Coulsdon
Contact:

Post by mrbrownesquire »

Another qusestion raised from today's game - can you use a team reroll on a teleport.

Reason: ''
landrover
Legend
Legend
Posts: 2602
Joined: Sun Feb 20, 2005 8:53 am
Location: Reffing at a tourney near you. Bribery preferences start with sweets....

Post by landrover »

mrbrownesquire wrote:Another question raised from today's game - can you use a team reroll on a teleport.
We have always played it that you can't as it's part of the Dungeon mechanics. Fluff-wise we played it like the crowd - you can't re-roll a crowd injury.

Reason: ''
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

Yep, agree.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
MadLordAnarchy
Legend
Legend
Posts: 2056
Joined: Mon Jan 05, 2004 11:53 am
Location: London, UK
Contact:

Post by MadLordAnarchy »

Not sure why you're restricting yourself to 1 ball and 1 TD. Just like in pinball, surely the game is best when it's multiball (and therefore more SPPs happening).

Reason: ''
[size=75][b][url=http://bbowl.pendragonknights.co.uk]AD Blood Bowl[/url]
[url=http://adcorppublishing.co.uk]Publisher[/url]
[/b][/size]
User avatar
hoomin_erra
Leek chewing thread Necromancer
Posts: 5378
Joined: Wed Sep 17, 2003 7:59 am
Location: Tossing my caber on the shores of Loch Lomond
Contact:

Post by hoomin_erra »

Good idea MLA, and it could work like this.

First to 5 TD's wins. Chests have wee teleporters in them so that after each TD, each chest is randomly filled with either another bomb or ball.

Once a TD is scored, remove all chests, fill with the usual 1 ball and rest bombs, mix up, and place on the same spots again. If you want the Multiball option, make it 2 balls. I think any more than 2 would get a bit much.

Reason: ''
A weirdo in a Bowler hat and a Kilt!!!!!
[url=http://www.createforum.com/teamscotlandbb/index.php?mforum=teamscotlandbb/]Scotland's BB Forum[/url]

Lucifer is Broken!!!!
mrbrownesquire
Super Star
Super Star
Posts: 803
Joined: Thu Aug 18, 2005 12:42 pm
Location: Guildford / Coulsdon
Contact:

Post by mrbrownesquire »

hoomin_erra wrote:Good idea MLA, and it could work like this.

First to 5 TD's wins. Chests have wee teleporters in them so that after each TD, each chest is randomly filled with either another bomb or ball.

Once a TD is scored, remove all chests, fill with the usual 1 ball and rest bombs, mix up, and place on the same spots again. If you want the Multiball option, make it 2 balls. I think any more than 2 would get a bit much.
Trouble with this option is that I have found that it takes on average 45 min to score once in a 2-player, 3- and 4-player games seem to take around 2 hours before a TD. To do five TDs with four players could potentially take 34 hours (if each player scores 4 times each before the final TD is scored).

Reason: ''
Post Reply