Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Quadrasonic wrote:I would go with a thrower over a catcher. You can use him (her) to throw the ball to any player on the team, and it is usually more important (and difficult) to get that roll right than the catch roll. The only time I would take a catcher with no throwers on the team would be if he (she) had extra movement (Human/Elves) or I was planning to groom him (her) as a pass-blocker.
i'm more of a running team kinda guy but understand where you're coming from
PB - Frenzy on a LineW without Block looks dodgy to me
I am going to a tourney at the end of the month and i am thinking of taking Nurgle but i am not sure of the skills.
rules:
1,100,000gp.
Must have at least 1 Fan Factor.
No star players.
Scoring
Swiss scoring 0-32pts
Skills and characteristics
After each game 1or 2 players will be given a skill or a characteristic increase. A player may not gain more than one skill or characteristic, but a player may be given 1 skill and 1 characteristic.
After game one- 2 normal skills
After game two- 1 player +1 ST
After game three- 1 player double
After game four- 1 player +1 AG
I was thinking of:
4 Pestigors
3 warrior
1 beast
4 rotter
2 RR
1FF
Skills: 2 pestigor - Guard or block???
1 beast +1 ST
1 beast breack tackle
1 pestigor +1 AG
Want do you guys think, am i on the right lines or way off track????????
I think Nurgle are a tough team in any tournie and this skill set is worse than most for them.
But I think you're near making good use of what you've got.
+ST is probably best on a warrior rather than a beast. In the initial round of skills give one warrior block and another guard (or something on a pestigor). Then give the block warrior +ST.
Double should be block on the beast then +AG on a pestigor