I'll let Craig's explanation (bottom of first page) stand for the top part of Orcland's question, at least now... possibly I'll come back with something cooler later.
Part two reads:
Orcland_Raiderz wrote:Also Stand Firm means he won't be pushed. That is a pretty neat skill, but I think none of my BOB will ever get them. I think priority wise Block, Mighty Blow and Guard are so much more important. Which makes Stand Firm the 4th skill, which will very unlikely ever reached by any BOB
Stand Firm is a spectacularly good #2 skill on a BOB, after either Guard (noseman) or Block (anyone else). A Stand Firm/Guard BOB can't be pushed off an assist. A Stand Firm/Block BOB gives no ground on the end of the line. A pair of Stand Firm/Block BOBs on the end makes your line totally impenetrable, letting you run a 5-2 defense against speed teams (I like to call it the "Orklahoma"), or forcing all cage action into the wide zones, preventing reverse plays once you pin the cage. Speaking of pinning the cage... nothing does it like ST4/Stand Firm, except ST4/Side Step! Running a Block/Stand Firm BOB as an interior linebacker means you can drop him right up against the inside wall of the cage, so the opponent has to attack along the sidelines, leaving you an extra man in effect.
Got lots of great offensive application too. Stuff the d-line off to the weak-side of the play, then hang a Stand Firm guy on the weak-side linebacker or either corner: he can man up on anyone and force a dodge or extra actions to get a pair of assists, and even that's not safe. You could also anchor your cage with him, of course.
Stand Firm is also very nasty in an old-fashioned scrum, even when positioning isn't the issue. Sometimes an opponent will 1d a Guard BOB so they can 2d his neighbor: but if the Guard BOB has Stand Firm, that's a 50/50 proposition (as opposed to 2/3 if he has Block). A Block/Stand Firm guy can't be pushed and then not followed up on to force a move action either: if you don't knock him down you're going to get hit. It also prevents chain-blocks and similar gimmicks, and reduces the amount of math you have to do when considering how your opponent's turn might shape up (say, you know where your opponent will push him...
nowhere, that's where).
Seriously underrated skill. Not as good as Side Step, but close.
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.