To Minotaur or Not Minotaur?

Want to know how to beat your opponents, then get advice, or give advice here.

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Skarsnikk
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Posts: 225
Joined: Wed Jul 05, 2006 4:58 pm
Location: Cheltenham, UK

Post by Skarsnikk »

After purchasing the extra re-roll I've had game 7 and now have 150k again, just enough for Mr Minotaur!

I also had a rookie Beastman level and he gained +AG, I'm thinking it's worth taking with the aim of taking Extra Arms or Big Hand later on, good idea?

Reason: ''
For now I shall be a proud and mentally impaired player who apparently shares the same intelligence level of that of a chimp. Now if you would excuse me I have pressing matters to attend to, I have found a stick and I am going to poke a banana.
Smeborg
Legend
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Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Post by Smeborg »

Skarsnikk - take the +AG. This is like gold dust on a Beastman.

Reason: ''
Smeborg the Fleshless
Carnis
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Joined: Thu Apr 09, 2009 8:50 pm

Post by Carnis »

AG beastman should look at skills like strong arm (2+ short pass), block, dodge, tackle.. Maybe even sure hands, but only if you play a lot of woodies..

X-arms is for the +MA beastmen imo. AG beastman already does everything on a 2+ anyway.

Reason: ''
Smeborg
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Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Post by Smeborg »

For my money, I would develop the +AG Beastman as a Runner/Thrower:

Sure Hands
Kick-off Return
Strong Arm

On doubles, passing skills (e.g. Accurate).

Reason: ''
Smeborg the Fleshless
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