Playing Norse runners aggressively?

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mattgslater
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Re: Playing Norse runners aggressively?

Post by mattgslater »

At end of turn, 7/9 = enough to try an end-of-turn pick up when you can't get your SH guy on-scene for 8/9. Also enough to receive garbage QPs: in that context, Pro on the receiver counts as .111 SPP per accurate pass. Not to mention that a Block/Pro player is highly likely to get a knockdown on a 2d block... just don't count on Pro to save you TRRs or up-prioritize your Pro player's actions like a true RR skill would (at least not while you have TRRs to use). I guess what I'm trying to say is that while Pro isn't a great blocking skill, its other little bennies are enough on an AG3 player to justify serious consideration as a mid-late pick. You still have to think of it as a blocking skill; as a utility skill it's weak (versatile, yes, but weak at any given moment). It does combo well with Dauntless....

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