AV6 High Elf Catcher

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Funksultan
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Re: AV6 High Elf Catcher

Post by Funksultan »

Agree with everyone else here. Wrestle if you HAVE to keep him. Personally, I'd kick him to the curb.

It's still early in this team's life, and AV6 means he's gonna have a very limited lifespan, and he's gonna be a magnet for tackling bruisers. Fire him before he starts soaking up MVPs and causing you trouble from getting KOed / Injured the first time he gets tripped.

D

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Smurf
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Re: AV6 High Elf Catcher

Post by Smurf »

Live with it. Wrestle is better, it will make players think twice before hitting it.

My Catchers hardly ever get blocked. 2 turn touchdown prevents it.

I'll call him offensive catcher and carry on making him fast.

Wrestle, Dodge, Surefeet

Fend and Sidestep will also be useful.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Cloggy
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Re: AV6 High Elf Catcher

Post by Cloggy »

I would keep him until you have saved the cash to replace him, but revoke apotecary privileges immediately. Once you have the money and nobody else is dead or injured more badly than he is, sack him.

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My Bulls have the "Thin Skull" trait. After every block they make, roll a D6. On a 1+ they get ko-ed and stay in the ko-box for the rest of the game.
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mattgslater
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Re: AV6 High Elf Catcher

Post by mattgslater »

At best, he's second on my sack list. I have an AV7 lineman that will get cut once I get a lineman and skill him as a replacement. I haven't decided firmly on Wrestle yet, but I'm strongly leaning that way.

Still don't have an opponent yet: I'm waiting for Draes Greens (Skaven) to finish up against the Unlucky Sevens (Necromantic) so I can play against Draes Greens. In other news, Beyond the Pale scares me badly: they already had two ST6 Mummies and a Guard Zombie, and now they have a ST4 Zombie and a ST4 Wight.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: AV6 High Elf Catcher

Post by Smurf »

What's wrong with them being scrimmage goons.

At least you set them up to get hurt and no one else does... cripple them on the scrimmage until they die!

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: AV6 High Elf Catcher

Post by Craigtw »

mattgslater wrote:Beyond the Pale scares me badly: they already had two ST6 Mummies and a Guard Zombie, and now they have a ST4 Zombie and a ST4 Wight.

:o What is he feeding those undead?

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mattgslater
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Re: AV6 High Elf Catcher

Post by mattgslater »

Craigtw wrote:
mattgslater wrote:Beyond the Pale scares me badly: they already had two ST6 Mummies and a Guard Zombie, and now they have a ST4 Zombie and a ST4 Wight.

:o What is he feeding those undead?
Apparently, a steady diet of boxcars, supplemented with a win over every team in the league except mine (and for that matter, his guys got some nice SPP off of me even in defeat).

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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