Strategically speaking...Piousman wrote:Good food for thought.
I seem to play much more of a running game style, with the passing induced by the AG4 Wight. And looking back to the past 3-4 games, all my TRRs were blown on either GFIs (usually failed 2x) or on Fumbles with the Wight. And that took all the effort.
My only hesitation comes from dedicating the Ghoul to passing.... so far he is more an outsider, who then uses his MV8 to get in position for a quick TD. I will think on it, and maybe build him with Pass and then Sure Hands... that way he can be a runner type, with 3 other options for being scorers.
- Piousman
P.S. I predict that whatever he does he will be killed Dead this game. Thus rendering this discussion moot.
The Mv8 is great for ball retrieval. Much better than Mv6. You can position your pieces much better, with the passing ghoul back in your zone and the AG4 Wight forward in cas the ball scatters towards the front. The Pass leaves you able to declare a pass action with the ball still on the ground, having the TRR for the pick up or the catch. The Mv 8 allows you to get back in the play faster.
If the ball is passed to one flank, on subsequent turns the ghoul runs around the other end and towards the other side of the endzone...again stretching the field.
The truth is that there is no 'right' answer, there are just different ways to go about building the team and playing offense/defense with the pieces you build. I look at making plays like: Pick up the ball with the Ghoul. QP to the wight. Blitzing to open a hole with WW #1 and send him to a spot to cut off some movement lanes, then hand off to WW # 2 and have him run it down the sideline. Send ghoul #2 as his escort. Use your other pieces to clog up the defense. Yikes. You can move the ball almost the entire length of the pitch with plays like that.