I was thinking a fifth skill (Accurate is next, barring a roll of 11 or 12), but yeah, that makes sense. Still, I can't imagine that the extra RR isn't better than Nerves or Fend on the player. Hmmm... Fend might be good for dulling the edge of ClawPOMB. If he gets +AG, then #5 would be Safe Throw, of course. Nerves if he gets +ST; oh, the possibilities of a ST4 Blodge/Nerves player on a bash team!
This team feels slightly bloated. After beating Malmir, I've had three ties, two of which it felt like I should have won (plus a tough game against Hitonagashi that could have gone any which way). So now I'm at 19-11-11. Jarromrolrg is missing the next match, so there's going to be a lot running on Blargmarkh's back. He's used Strong Arm once, in 4 games. Even then, he didn't need it (rolled a 5 on a 4+ roll), but I might not have tried the play without it. I've had a heck of a time engineering SPP on the guys who really need to improve, but with Jarromrolrg (99 SPP) missing, I'll have to field Llurkmargh instead (3 SPP), making it more likely I'll improve either him or Igogrimrukh (13 SPP), though it might put a crimp in Mruagrokh's development (30 SPP), unless he can get a Cas. Really looking forward to finally getting my kicker!
Blodge Thrower with doubles: Strong Arm or Ignore?
- mattgslater
- King of Comedy
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Re: Blodge Thrower with doubles: Strong Arm or Ignore?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.