Mighty Blow on a Block/Wrestless Frenzy player is a recipe for turnovers... so I suggest Block/Wrestle (Wrestle if you have to face many Blodgers in the next matches).swilhelm73 wrote:
So the most obvious choices would be MB (to take the double) or block/wrestle to keep her alive.
Outside the box choices would be guard or pass.
If you want to use the double take Mighty Blow, but without Block you can't use it at its full potential.
An interesting path might be Wrestle followed by Leap (+1 AG) to make a ballhawk to leap into cage.