DE Help

Want to know how to beat your opponents, then get advice, or give advice here.

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MattDakka
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Re: DE Help

Post by MattDakka »

swilhelm73 wrote:
So the most obvious choices would be MB (to take the double) or block/wrestle to keep her alive.

Outside the box choices would be guard or pass.
Mighty Blow on a Block/Wrestless Frenzy player is a recipe for turnovers... so I suggest Block/Wrestle (Wrestle if you have to face many Blodgers in the next matches).
If you want to use the double take Mighty Blow, but without Block you can't use it at its full potential.
An interesting path might be Wrestle followed by Leap (+1 AG) to make a ballhawk to leap into cage.

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Smeborg
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Re: DE Help

Post by Smeborg »

Jugs is worth considering (for enhanced crowd-surfing potential)..

All the best.

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babass
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Re: DE Help

Post by babass »

i would go for jugernaut, and then leap+stripball.

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swilhelm73
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Re: DE Help

Post by swilhelm73 »

One interesting caveat - the team is in an "open" league which means I can play pick up games to get it ready for the scheduled leagues.

The TV cap for the highest scheduled league is 1850. This team is currently at 1850 but has a cheer/coach I could cut.

So...if I take a doubles skill I'll have to make some other roster changes - which I can do I'd probably fire a one skill lineman and buy a new one - but it does slightly increase the appeal of wrestle/block.

I certainly was thinking of the leap route - frenzy+leap means the sidelines are a nightmare for the opposition....

Then again, it does make attacking a cage a bit harder since you have to plan for a second roll if you don't take down your opponent with the first...

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mattgslater
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Re: DE Help

Post by mattgslater »

Then take Block or Wrestle.

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