old world team

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Skummy
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Location: Camping on private island, per BBRC advice.

Post by Skummy »

IMO, Elves and the multiple big guys put this team way over the top.

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sangraal
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Joined: Tue Apr 01, 2003 2:58 am
Location: Sydney - Australia

Post by sangraal »

Just on the Chaos Pact --- I run a team of these guys in our League ---
they didnt do so well at the beginning, but they are a real handful now.

(my main team is Orcs, so I sort of tried to play the CP the same way, but
with AV7, it didnt work)

The gutter runner is the killer --- VLL for his first skill, +1 MA for his second, & Sure Feet for his third. (I'll be taking Catch for his 4th)

I am getting a bit bored with the one turn TD, but having that capabilty means that I have concentrated on only defensive skills for the Maruaders.

These guys plus the Troll & the Mino give me a fairly good defense, & the
offense "team" (the GR, the Orc thrower, the goblin who links these two
if the kick is bad for me, & the ST4 Marauder who blitzes the hole for the GR) only comes on the pitch for the one turn TD --- so cant be taken out.

THE PROBLEM OF COURSE IS THAT NO ONE WANTS TO PLAY THEM!!!!

I dont like this fact, but I have to live with it --- I dont like talking people
into games they dont want (no set games in our league) so I dont get
to play too many games with them these days.

sangraal

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