Nerves of Steel?
Would allow him to receive the ball double marked and blitz out...
If you use him as a receiver this seems to be a nice option.
Doubles for st+ ghoul
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I'm still really torn on this one, so I think I'll turn this topic into a poll, and here are my thoughts on the current suggestions;
Block - A great choice and what I would have picked without doubles. An st4 blodger running back is great, but I just don't want to waste the doubles.
Jump Up - He really doesn't get knocked over all that much, and I generally only use him to mark when I have to. Combined with AV7 and the position he plays on both sides, I think this would be mostly wasted.
Pass, Accurate, NoS - I really don't throw the ball honestly with this team. 12 GP and only 3 CP - mostly end of game/half throws when I couldn't score. Undead just doesn't lend itself to the passing offense, IMO.
Frenzy - As I think of it more, this does have more value. Even without block, 2D frenzy for a safety is nice, and makes your opponent play their offense a little differently. The problem is frenzy, especially without block is a real liability on offense for a running back sense you have to follow up. I could go with this and make my other ghoul a running back instead of course.
Break Tackle - Somewhat useful dodging on 2+ as opposed to 3+ generally. Still, seems a little underpowered.
Mighy Blow - Would work out similarly to frenzy in many ways, and I'd probably rather take Frenzy.
I'd love to take Stand Firm, but obviously I can't.
I guess I'm leaning back towards Frenzy after all, even though it would change this guy's roll alot on offense...
Block - A great choice and what I would have picked without doubles. An st4 blodger running back is great, but I just don't want to waste the doubles.
Jump Up - He really doesn't get knocked over all that much, and I generally only use him to mark when I have to. Combined with AV7 and the position he plays on both sides, I think this would be mostly wasted.
Pass, Accurate, NoS - I really don't throw the ball honestly with this team. 12 GP and only 3 CP - mostly end of game/half throws when I couldn't score. Undead just doesn't lend itself to the passing offense, IMO.
Frenzy - As I think of it more, this does have more value. Even without block, 2D frenzy for a safety is nice, and makes your opponent play their offense a little differently. The problem is frenzy, especially without block is a real liability on offense for a running back sense you have to follow up. I could go with this and make my other ghoul a running back instead of course.
Break Tackle - Somewhat useful dodging on 2+ as opposed to 3+ generally. Still, seems a little underpowered.
Mighy Blow - Would work out similarly to frenzy in many ways, and I'd probably rather take Frenzy.
I'd love to take Stand Firm, but obviously I can't.
I guess I'm leaning back towards Frenzy after all, even though it would change this guy's roll alot on offense...
Reason: ''
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You'll never get a passing game if you don't take Accurate for your Ghouls on a double (not that I recommend it in this case).swilhelm73 wrote:Pass, Accurate, NoS - I really don't throw the ball honestly with this team. 12 GP and only 3 CP - mostly end of game/half throws when I couldn't score. Undead just doesn't lend itself to the passing offense, IMO.
Reason: ''
Ian 'Double Skulls' Williams