Yeah, I think some people can get squeamish about the fact that I don't pack my models individually, but pack them into compartments together. Chipping can be an issue with metal models sometimes (plastic are normally fine), but my priority is being able to transport all 10 teams together in as little space as possible, and I don't mind fixing the occasional chip or loose limb.
The chainsaw guy is meant to be a regular chaos dwarf chainsaw-wielding loony for the War Hawks team. The idea is to have one secret weapon player for each team - I showed the skaven dagger-assassin earlier for example. As for the dog, I did specifically include him in the picture because I have a plan... my intention is to use him as an alternate "living ball" type, where the ball will run around on its own if it is not in the possession of a player.
Regarding star players, that is a really good idea, thanks for reminding me about them. Since the BB Companion book specifically had a series of big guy star players that came from different dungeonbowl teams, I can't not build a star player model for each of the teams. I'm not usually a big fan of using star player rules in games, because it is so much fun to develop your own star players instead, but maybe I can work something out where they can be an optional addition rather than having to be made an integral part of the team at creation. Even just using the old rules from the Star Players book might work...
I'll definitely make more monsters too. I already have two new and very simple conversions planned for wandering monster shenanigans. Having six would be a good number as a minimum, for good variety and to be able to just roll a D6 to randomly generate one.