Well I still see fouling as a semi-reliable way to remove a problematic player. I've never really taken dirty player since 3rd edition so the only difference now is losing the +1 to the AV roll for the fouler in those cases. This makes player positioning more vital for a better chance to break AV and something that is overlooked. Positioning players well is one of the harder skills to learn in the game and I would say it makes the game MORE chess like not less.SillySod wrote:... but thats pretty boring IMO. Not because it doesnt produce as many splats but because it makes the game less like chess and more like snakes and ladders.Grumbledook wrote:that is how fouling should be imo and was the aim of the fouling rulesSillySod wrote:Yes and no. Its not risky in the sense that it can put you at a real disadvantage. Its risky in the sense that it might not work so unless you are a lucker or have bribes you need some kind of backup strategy.
I prefer the brand of fouling which gives you a semi-reliable method to remove a problematic player. It has alot more nuances including the ability to threaten opponents to get them to play in a different way. The problem with this in the past has always been that its possible to build a strategy soley around using powerful fouls to destroy the opposition.
Actually I would prefer automatic ejection to LRB5 fouling if it meant getting back a proper threat to threaten people with.
Fouling is against the rules, that is why you get sent off for it, but it is also in character with the game. As you said you were able to build strategies of just fouling and destroying the other teams under LRB4. Fouling was out of line in 3rd edition with a lot of other rules. The nerfing of those rules up to LRB4 left fouling too powerful still and it would tamed down for a reason, as well as GTR being hard to roll on the KO table and being more equal to the two teams. GTR was toned down cause fouling was OTT, though it was also fouling in itself which needed bringing into line as well. That is what has happened.
The fouling threat is still there and if there are lower chances to get sent off and in combination with bribes there should be more fouling in the game (which I'm all for) but having it too powerful is unbalanced when you get a team that wants to abuse it. With dirty player getting you +2 to an injury roll when you can get very high odds of an armour break is just out of line with the rest of the blocking/injury rules as they are.
I am in agreement with wylder that the LRB5 fouling rules work fine, his post makes a lot of sense.