Sure Hands for elven throwers???

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

Sorry, but that whole post didn't make any sense at all. By giving the thrower catch, you're not making your play easier to read at all. You give him the ball on the first turn just like you would anyway, and on turn two he'll still be throwing to someone who doesn't have catch.

As for helping your defense rather than your offense, giving catch rather than accurate to your thrower does just that. Give him accurate and you won't be helping your defense the slightest bit. Give him catch and it may save you a team reroll which you'll be able to use later on when on defense.

Reason: ''
Asperon Thorn
Legend
Legend
Posts: 1913
Joined: Mon Nov 04, 2002 10:12 pm
Location: Sacramento, CA

Post by Asperon Thorn »

Actually it made perfect sense to me. I tend to have the same philosophy as Wesley. Ag 4 is all the offense you need. Defense and turning the ball over is what wins games, and elven skills should focus more on those aspects.

Assuming you build a team like Wesley, and myself, you already have personal rerolls for nearly every other 2+ action in the game. If the ball changes hands twice per turn (you do a handoff, and pass, every turn) then you should fail 1 action out of 3 turns. Considering you are not likely to do that, the two rerolls you start with should be enough, and by that stage your team should have 3 or 4 RR's anyway, and a possible leader.

This is, of course, discounting the elven curse. But if you are going to throw double 1's anyway, it won't matter if you are going to use catch or a RR.

Asperon Thorn.

[edit]Grammar, etc[/edit]

Reason: ''
Snew
Legend
Legend
Posts: 6757
Joined: Fri Aug 30, 2002 1:55 pm
Location: Retired from TBB

Post by Snew »

Asperon Thorn wrote:This is of course discounting the elven curse. But if you are going to throw double 1's, anyway, it won't matter if you are going to use catch or a RR.
I just really like the way this came out. :lol:

Reason: ''
Have fun!
Fronko
Super Star
Super Star
Posts: 1046
Joined: Tue Jan 14, 2003 10:58 am
Location: Ruhrpott, Deutschland
Contact:

Post by Fronko »

Asperon Thorn wrote:But if you are going to throw double 1's, anyway, it won't matter if you are going to use catch or a RR.
In fact, there IS a difference: It's exactly one RR missing for the rest of the half. :)

Reason: ''
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img]

Official wesleytj fan.
Asperon Thorn
Legend
Legend
Posts: 1913
Joined: Mon Nov 04, 2002 10:12 pm
Location: Sacramento, CA

Post by Asperon Thorn »

Fronko wrote:In fact, there IS a difference: It's exactly one RR missing for the rest of the half.
And exactly one less instance of double 1's later. :-?

Asperon Thorn

Reason: ''
User avatar
Korhil
Experienced
Experienced
Posts: 117
Joined: Tue Aug 20, 2002 3:02 am
Location: New Zealand
Contact:

Post by Korhil »

Developing the Throwers comes down to when/if they roll Dbl's.
If you get a Dbl first, you want Strong Arm, Accurate, Safe Throw in that order.
If you dont get a Dbl first you take Accurate as the first skill reguardless, and if the Dbl comes next, your doing the same thing.

If there isnt a dbl on the first 2 skills, then it can change, You'll have Accurate, and if its your first Thrower, you'll need Safe Throw more than SureHands so you actually have a passing game.
The 2nd Thrower is better off with Accurate, SureHands and feeding the Safe Thrower with the Ball each turn ready for the Bigger Pass next turn.

---Korhil

Reason: ''
Post Reply