How I cna Macke TD whit a Drwaf Team
- Sushé Wakka
- Emerging Star
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- Location: Ogrobe, Galicia, Spain
And now the translation:
I haven't played dwarfs, but I've seen them play and I think I can help you. The most important thing is to make sure that you're playing "your" game and not "his" game. I've seen the dwarfs lose a match because they tried to outscore Wood Elves. What you have to do is clear off the pitch from rival players during the starting turns. Make your opponent play an attrition game where you have the advantage.
When it comes the time to score, the cage might be useful to protect the ballcarrier, but there's another rather succesful tactic: Make your runner move along one of the sidelines and then proceed to put tacklezones around anyone who can block the runner's race. If it works well, your opponent players will be stuck by tacklezones, with its mobility nerfed and unable to stop the runner's race for the TD. Then, it's a matter of reducing the number of rival players in the pitch while advancing to the TD. Although you don't need to slow down the TD, it is usually a good tactical decision (as you'll reduce the time your opponent has control of the ball, not allowing him to counterscore).
I haven't played dwarfs, but I've seen them play and I think I can help you. The most important thing is to make sure that you're playing "your" game and not "his" game. I've seen the dwarfs lose a match because they tried to outscore Wood Elves. What you have to do is clear off the pitch from rival players during the starting turns. Make your opponent play an attrition game where you have the advantage.
When it comes the time to score, the cage might be useful to protect the ballcarrier, but there's another rather succesful tactic: Make your runner move along one of the sidelines and then proceed to put tacklezones around anyone who can block the runner's race. If it works well, your opponent players will be stuck by tacklezones, with its mobility nerfed and unable to stop the runner's race for the TD. Then, it's a matter of reducing the number of rival players in the pitch while advancing to the TD. Although you don't need to slow down the TD, it is usually a good tactical decision (as you'll reduce the time your opponent has control of the ball, not allowing him to counterscore).
Reason: ''
Sushé, the elfhater
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The 14 y/o kid has been 'adopted' at the spanish forum, don't you worry.
Sushé, please, refrain yourself from posting in spanish here, same to you, Thorim, you've got the spanish forum for that, and if you can't find the correct answer to a question there, just ask me there through a private message ..
back to the normal life at the TBB forum, Zombie ... so you can work on that project for the uni ...
Sushé, please, refrain yourself from posting in spanish here, same to you, Thorim, you've got the spanish forum for that, and if you can't find the correct answer to a question there, just ask me there through a private message ..
back to the normal life at the TBB forum, Zombie ... so you can work on that project for the uni ...

Reason: ''
[b]TiMuN[/b]
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- Zombie
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Damn! I read the whole post in Spanish before i saw that you posted a translation. Oh well. It took me more time, but at least i got to practice my Spanish.Sushé Wakka wrote:And now the translation:
I haven't played dwarfs, but I've seen them play and I think I can help you. The most important thing is to make sure that you're playing "your" game and not "his" game. I've seen the dwarfs lose a match because they tried to outscore Wood Elves. What you have to do is clear off the pitch from rival players during the starting turns. Make your opponent play an attrition game where you have the advantage.
When it comes the time to score, the cage might be useful to protect the ballcarrier, but there's another rather succesful tactic: Make your runner move along one of the sidelines and then proceed to put tacklezones around anyone who can block the runner's race. If it works well, your opponent players will be stuck by tacklezones, with its mobility nerfed and unable to stop the runner's race for the TD. Then, it's a matter of reducing the number of rival players in the pitch while advancing to the TD. Although you don't need to slow down the TD, it is usually a good tactical decision (as you'll reduce the time your opponent has control of the ball, not allowing him to counterscore).
Reason: ''
- Sushé Wakka
- Emerging Star
- Posts: 332
- Joined: Fri Jan 03, 2003 1:41 pm
- Location: Ogrobe, Galicia, Spain
You're right Timun, my apologies to all users. I'll copy it and paste it where it belongs (The spanish forum). Now, if a kind moderator could delete my post in spanish...TiMuN wrote:Sushé, please, refrain yourself from posting in spanish here, same to you, Thorim, you've got the spanish forum for that, and if you can't find the correct answer to a question there, just ask me there through a private message...
Reason: ''
Sushé, the elfhater
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