Standard Guidelines to Starting Skills choices for all teams
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- leblanc13
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Same here with woodies. Even though they can't get horns, the strength of several MA 11 catchers of mine hasn't been their one-turning ability but their function as turnover machines.Marcus wrote:To add to the Gutter Runner choices:
If you don't want a one turner or have one already -
Doubles: Dauntless, Horns (in that order)
Normal: Strip ball (with or without Dauntless).
I disagree strongly with the idea that the reason to play Skaven is to have one turners - Gutter Runners are second only to Wardancers as the best turnover specialists in the game, and you get four of them; use them. I rarely develop one turners and always get 80% or better win records with Skaven, just by using the Gutter Runners as turnover machines.
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Wood Elf:
LineElf
Normal: Block, Dodge, Tackle, SideStep
Double: Guard
One LineElf will want Kick. Not strictly Block before Dodge
Thrower
Normal: Accurate, Safe Throw, Sure Hands
Double: Strong Arm, NOS
Catcher
Normal: Block, SideStep
Double: NOS, Jump-Up
Catchers, Pass Block and Shadowing are good. On +Ma develop a 1 Turn Scorer. Leap is another option
War Dancer
Normal: Tackle, SideStep, Pro
Double: Dauntless, NOS, Jump-Up
One of the War Dancers will want Strip Ball. Shadowing is also very good
Rookie Lineelf double in a new team with 2 or less RR: Leader
Catcher Double: Dauntless
Wardancer Double: Jump Up, Mighty Blow, Frenzy. Dauntless is better reserved for Catchers. Try to develop Warcatchers.
New Wardancers on developed teams might want Side Step as first skill.
Throwers on new elf teams with few RRs might prefer Sure Hands as first or second skill.
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I have a hail-mary/diving catch strat for my halflings, but it was more effective when ogres where allowed.
DE
At least one blitzer with dauntless
WE diving tackle(works good with jump up, force that TO and get the ball)
Lately ive been trying to develop my players unorthodox, like making defensive players of WE. Thats pretty fun, makes you think again. After all, isnt a victory based on a good defence, but how many players use and develope their pos. players for defence?
DE
At least one blitzer with dauntless
WE diving tackle(works good with jump up, force that TO and get the ball)
Lately ive been trying to develop my players unorthodox, like making defensive players of WE. Thats pretty fun, makes you think again. After all, isnt a victory based on a good defence, but how many players use and develope their pos. players for defence?
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Change:
General Bigguy
Normal: Guard, Break Tackle, Multiple Block
Doubles: Block, Pro, Tackle
Doubles mutation: Tentackle, Claw, Fang
Halfling Treemen:
Normal: Multiple Block, Break Tackle, Guard
Doubles: Block, Pass, Pro
Goblin Trolls:
Normal: Break Tackle, Guard, Multiple Block
Doubles: Block, Pass, Pro
General Bigguy
Normal: Guard, Break Tackle, Multiple Block
Doubles: Block, Pro, Tackle
Doubles mutation: Tentackle, Claw, Fang
Halfling Treemen:
Normal: Multiple Block, Break Tackle, Guard
Doubles: Block, Pass, Pro
Goblin Trolls:
Normal: Break Tackle, Guard, Multiple Block
Doubles: Block, Pass, Pro
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Licensed Rules Lawyer
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who are they gonna hmp to?.... on a double id rather pass or dodgeharald wrote:Chaos Dwarf
Hobbos:
Normal: Block, Kick on one, Dirty Player on two, Pass Block on some
Doubles: Hail Mary Pass(!)
im hoping you were not being sarcastic... that would make me look pretty dumb
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[color=Green][size=134]Blurgh[/size][/color]
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I would dusagree with the mutations there. I think RSC (or claw, but i like RSC) should come first, and the second mutation should be tentacles. But thats just cause i like killing stuffslup wrote:Change:
General Bigguy
Normal: Guard, Break Tackle, Multiple Block
Doubles: Block, Pro, Tackle
Doubles mutation: Tentackle, Claw, Fang

Its really a preference, but i would much prefer rsc first, since it lets him skill up faster and kill stuff, giving him other time to get tentacles.
Of course, my general philosophy is, "if they dont have anyone on the field, they cannot score", but if you dont play that way, then yeah tentacles would be good.
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