Should Brettonians be in Bloodbowl?

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Should there be a seperate Brettonian team in BB?

Yes, the team listed
68
25%
Yes, but this team sucks, use...
42
15%
No, just use the human roster (without the Ogre for fluff)
97
35%
No, no, NO! And NO!!!!!!!
67
24%
 
Total votes: 274

ntw3001
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Post by ntw3001 »

I like the idea of Bretonnians in BB. I'm not in love with just lifting unit types out of WFB, but I don't think there's any problem with fluff and such. Say that in Bretonnia, BB is considered a noble pastime. Knights may dedicate themselves to becoming BB players, a lot like they would embark upon a quest in WFB. They are accompanied on the field by their squires (who play the part of linemen. We call them 'linemen', not squires, so that all the people who whine about WFB units being in BB will never know :wink: ). Peasants have no place on the pro BB circuit; that's still pretty hard to reconcile (although you could come up with rules for a village league, something like those human pub team rules). A knight may undertake any one of a number of diferent disciplines, so we can use 'knight of the line/field', which I really like. I makes them into a BB race, whilst maintaining the style of Bretonnians. Sure, you could just use the human list, but then they could have just used the HE list for DEs, or the old undead list for Khemri. hey didn't because the races had a distinct background which they could reflect with a separate list. So the fluff is of no concern to me; the only problem would be the balance of the list, which people seem to be okay with.

Also, I'd not be too happy if the models were just of WFB knights on a BB pitch. But then, if SG do release any models, the direction hey've ben going in seems to indicate that the knights would be dressed for BB anyway. I mean... they'd have distinctive armour, but they wouldn't be clanking around in full plate.

As for the 'too many teams' argument, that's ok to hold. Personally, I like the extra variety. I'm not so keen on the way that a lot of the teams newly released are fairly subpar, but I think that the more diversity in play, the better. And the too-many-human-teams argument, I just don't get at all. It seems like a complete non-argument. If anyone would care to explain, I'd appreciate it.[/i]

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Post by alslammerz »

1. Mordredd- Ogres cannot be taken by Brettonians in WFB because Brets can't use Dogs of War.

2. I'm not opposed to Brets in BB, and plas knows how I feel from the GW Boards. It's just that I'd rather see the converted Human option, or shocker of all shockers, GW putting out a Brettonian Blood Bowl alternate miniatures set for the Human Team.

3. As a peace offering, has anyone seen the Jester model from GW classic. WOuld make a good cheerleader model, esp. the horse. I might get one for my human team, which is being painted royal blue and yellow at the moment (Brets- no conversions though :cry: )
Brettonian Cheerleader?

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Post by browwnrob »

I think they should give the Brettonians a Griffon Dude or whatever brettonians have which can fly about and stuff... and if already flying it can go high into the clouds next turn and land in any square on the pitch too :lol: it also should have Claw

:wink:

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Post by Snew »

If it's diving out of the clouds I think it should also have a bonus like Horns and probably Juggernaut as well. It's probably count as Might Blow as well. I'm sure I'm missing something like Break Tackle Jump Up, Pass Block and Fearsome Appearance.

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Post by serge »

My 2 cents,

I am new to the game but I dislike the idea of having a Bret team. This is the only instance I could call myself a racist. Recall that BB teams are - with few exeptions - about RACES, not teams in the usual sense of the word. Sometimes the races are related, like the three Elven races, the two Dwarf races, Goblics and Orcs. By this logic a Bret team should be (and is) possible only using the rules for the HUMAN race to which they belong. Having special players would be ok though. How could two human, say, linemen could differ enough to warrant two different profile stats, except for AV perhaps (Norse)? Maybe I am being too dogmatic on this...

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Post by browwnrob »

Snew wrote:If it's diving out of the clouds I think it should also have a bonus like Horns and probably Juggernaut as well. It's probably count as Might Blow as well. I'm sure I'm missing something like Break Tackle Jump Up, Pass Block and Fearsome Appearance.
I really like where you are going with that! :D It should have some dude riding it as the griffon would burst the ball with his claws and he might eat it as he is Always Hungry. This guy must be hard to be able to ride a griffon so he should have a sword I think (its only fair)

The only problem I can see is that it would be vunerable when about to take off (the griffon) so to counter that I propose we include a unit of spearmen to stand in front of the griffon to protect him as he starts to fly. What stats would they have? Griffon and spearmen.

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Post by Snew »

Yes. They're developing nicely. Try this on:

Griffon: 13/5/2/8

Rider: 0/3(2 if he scabbarded his sword to handle the ball)/3/7 Sure Hands, Accurate, Leader S/P/G/A

Spearmen: 2/3(4 if defending against a Blitz. Spears are the reverse of Horns)/1/7 G

Do you think they might also be able to use a Unicorn as well? I think there's a nice example of one here somewhere.

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Post by Darkson »

Rider should be a minimum of ST4 (3 with sowrd in scabbard) - I mean, come on, he is an example of the best humanity has to offer.

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Post by TennBoy »

I think the rider should be wearing full plate so AV9, but that might make the model too powerful.

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Post by Darkson »

AV9? Are you sure? Full plate and shield sounds closer to AV10 if you ask me!

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Post by Snew »

:oops: I thought he was nearly naked or dressed by a Woodelf so I almost gave him AV6. Sure glad I didn't mention that out loud. :lol:

I made him a base of ST 2 because I wanted to represent him not being used to not playing with his sword. The Griffon gets to knock people around for him anyway. If the Griffon is killed though, he can drop the ball and defend his square as ST3. He can only move if GFIing. Now that you mention it, I do like base ST3 modified ST4.

I still think he should be dressed like a refugee from the Broadway show CATS though.

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Post by Mephisto »

serge wrote:My 2 cents,

I am new to the game but I dislike the idea of having a Bret team. This is the only instance I could call myself a racist. Recall that BB teams are - with few exeptions - about RACES, not teams in the usual sense of the word. Sometimes the races are related, like the three Elven races, the two Dwarf races, Goblics and Orcs. By this logic a Bret team should be (and is) possible only using the rules for the HUMAN race to which they belong. Having special players would be ok though. How could two human, say, linemen could differ enough to warrant two different profile stats, except for AV perhaps (Norse)? Maybe I am being too dogmatic on this...

Serge
I don't agree with you. You are wrong in your argumentation: At least there are FOUR elves, the pro elves are High Elves that didn't want to compete for the king, there are also Norse, Amazons and Humans and you could include there, in the line of your argumentation, the Dwarves and CD, and also Orcs and Goblins. They are the same race but with a few distinctions and a different rosters.

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Post by Gumbo »

I played a game with these guys recently ( so no i haven't properly 'play-tested' them) but from the feel of the game they played like humans usually do. I don't have a problem with the team at all as a whole, except for one change; Juggernaut on the Knight. Dont need it, give him stand firm instead.

Generally there is nothing wrong with this team, and I couldn't care less about the fluff behind them or if one of them is on a horse or not; we have Bull Centaurs, for crying out loud.

This is a fine if, as Loony did point out, admittedly tier-2 team, but if you changed the Juggernaut to SF, then you've got some nice power players there. I'm in favour.

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Post by plasmoid »

Hi all,
I've been without TBB access for 4 weeks, so here are some delayed replies:

Stand Firm has been suggested as a replacement skill for Juggernaut.
IMO, SF is a fine and chivalrious skill.
And so is juggernaut.
SF has been discussed before, and was discarded based on discussion - so I figure that if I switched to SF, other posters would just pop-up and want juggernaut back, or some other chivalrious skill (ad infinitum).

So, basically, I'd only switch to SF if the team required a boost.
And with its victory percentage of 49, the team is exactly where it needs to be.

Cheers
Martin

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Post by Darkson »

plasmoid wrote:And with its victory percentage of 49, the team is exactly where it needs to be.
Really? I thought they were meant to be a tier 2 team at best (ie on par with Vamps), in which case 49% is to high.

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