here's my take on this:
PubBowler said:
Perhaps the stats will convince you?IF (and I'm still a long way from convinced) that D Elves need a nudge up these are the two pieces that should be looked at.
They're at 43% wins in the MBBL, AFAIK.
And if I remember correctly, they aren't doing too hot in Ians tournament stats either(....?)
They're just not that good a starting team - but they do catch up later

Jural said:
I think you're right.The problem with the above? It puts too much block and dodge on the starting Dark Elf roster.
So my suggestion to put dodge on the assassin probably isn't a good one.
Which is why I think the best fix would just be sure hands on the runner.
@Whitetiger:
Like I said, I love ST-skill witches. But it won't help the team early on, and that is where the team is weak. Once it grows, it gets quite good.
Jural said:
I'm not sure that is true. The BBRC were against it in the design phase of LRB5, because they feared that it would make the dark elf team too good. Now that we know that it is actually a bit weak, it might just be the simple elegant fix:The BBRC is against Sure Hands on the Dark Elf runner, so that's never happening.
A stability skill which is useful, and which the team would take soon enough anyway.
So. That's what I'd do:
Runner 7347 sure hands.
I think it's simple, a unique piece (for an elf) and useful without carrying around loads of good stuff that could break the team later on.
Cheers
Martin
