Ideas for nerfing wood elfs - round 4: Proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Which nerf best suits wood elfs?

Remove the treeman (Deeproot returns as star)
22
35%
Throwers become ST2, but gain a week skill to keep price up
2
3%
Catchers lose sprint
9
14%
Crucial that WDs like block - [new polls for further tweaks]
12
19%
Crucial that WDs like dodge - [new polls for further tweaks]
18
29%
 
Total votes: 63

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Darkson
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Post by Darkson »

plasmoid wrote:You're a harsh man :wink:
Yep, but seeing how well my dancers performed this weekend (when they weren't rolling snake eyes :pissed: ) I think they can take it.

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Post by Jural »

plasmoid wrote:Hi Jural, re: #3.
The idea is simple. Fend is a skill you'd take late, if ever.
I get the idea, I just diasagree :wink: The Wardancer with Fend is actually harder to nail down than the Strip Ball, Frenzy, or Dauntless one- and can really make hitting him in a cage a nightmare... especially if he goes Side step on advance 1 instead of dodge!

Naah, a slight nerf with a skill swap just doesn't seem right, unless the skill is pretty far away from their core uses, for example, tackle, grab, diving catch...

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Post by plasmoid »

The Wardancer with Fend is actually harder to nail down than the Strip Ball, Frenzy, or Dauntless
IMO, I'd rather be blocking a player with block fend than blodge.
End I always worry a heck of a lot more about a strip ball wardancer than a non-SB one.

Ah well.
#1 is a pretty clear favourite :D

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Post by stashman »

0-2 Wardancer 8/3/4/7 Wrestle, Leap, Fend GA/PS, 120k

or

0-2 Wardancer 8/3/4/7 Dodge, Leap, Fend GA/PS, 120k

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Post by Andromidius »

Fend can be a mean skill if used properly. And a Wardancer would certainly put it to good use. With just two skills it would be incredibly annoying to bash teams (dodge and sidestep).

Main reason current Wardancers don't take Fend is because they want tackle, sidestep, frenzy, strip ball... There's just no room for taking fend.

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Post by Jural »

It's also possible that not enough Wood Elf coaches have really tried Fend on their Wardancers, and it's a great combo! Since these changes are going to never be playtested but just be recommended by Martin, i think it's smart to play is a bit safer.

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Post by plasmoid »

Hi Stashman,
based on the poll, I'm going with a version that keeps block but loses dodge - so neither of your suggestions are usable for this.

Jural, I'm seriously boggled.
Yes - I guess a case could be made for fend being better in some situations than dodge. Just like diving catch would be better in some situations, i.e. when catching.
But for the life of me I can't see it as a better starting skill - nor as anything like a prime pick for a team that live on wardancers cagebreaking.

But either way, #1 is a clear favourite, so fend isn't coming into play.
Cheers
Martin

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Post by SillySod »

Fend is good vs piling on.

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Post by plasmoid »

So is dodge.

- to clarify: At the very least, the old wardancer is simply a better piece, until they reach 16 SPPs. And that's assuming that Fend is actually an excellent skill choice for wardancer, that for some reason is currently largely ignored.

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Post by Jural »

plasmoid wrote: Jural, I'm seriously boggled.
Yes - I guess a case could be made for fend being better in some situations than dodge...
Fend is definitely worse than Dodge. But is Fend Dodge Block Leap really considerably worse than Block Dodge Leap Strip Ball, or Frenzy, or Tackle, or Side Step, or however Wardancers are most commonly developed?

IMHO, it's not really that useful to just nerf the starting skill set and ALSO replace a skill, unless the replaced skill is a CLEAR nerf over the opportunity cost of choosing a skill.

Hope that clears it up,

Jural

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Post by plasmoid »

Looks like we've come to the end of this thread.
Based on the poll and your feedback, a nerfed wood elf team could look like this:

Code: Select all

0-16 70K Linemen    7347 GA  - 
0-2 110K Wardancers 8347 GA  Block, Leap
0-2  90K Throwers   7347 GAP Pass
0-4  90K Catchers   8247 GA  Dodge, Catch, Sprint
50K  Rerolls
Stars: Willow, Dolfar, Eldril, Deeproot, Jordell, Morg
Cheers
Martin

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Post by Jural »

I think that's a good choice. But one note- The Wood Elf teams with Deeproot actually outperformed the Wood Elf teams with rostered treemen in the PBBL testing. Did you mean to boost the team while also nerfing the Wardancers?

I was thinking they would lose the rostered treeman and not gain Deeproot as a star player.

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Post by SillySod »

Oh, were they nerfing the wardancer and losing the tree?

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Post by plasmoid »

Hi Jural,
I don't remember that. But I wonder if the data sample size is anywhere near significant. I mean, I was part of it, and it was not a long test run. I for one remember turning in big numbers with the rostered treeman :wink:

SillySod - the idea was to do a write-up, describing the "winning" idea and the runner-up. Coaches can then combine those, if they feel either one is not enough.

Cheers
Martin

PS, if in a league I was commishing the wood elfs would drop all the way to (shudder) 50% WP, I wouldn't shed a tear 8)

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