mattgslater wrote:.
A) Reduce Blitzer cost to 80k. Net savings 40k +10k whenever a Blitzer dies. If E is selected, possibly add -1MA, Sure Feet
B) A, plus increase TRR cost to 60k. Net savings 10k, -20k at some point, +10k whenever a Blitzer dies.
C) Reduce Catcher cost to 60k. Net savings 10k-20k initially, plus 10k every time a Catcher is hired.
D) Reduce Ogre price to 130k. Net savings 10k.
If the answer to 2 is yes, the propositions are:
C) Above
E) Ghoul with Catch, 80k (modify Blitzer if A or B is selected)
F) Ghoul with Catch, Sprint 90k (depending on costing sense may preclude A or B)
G) +AV
I think that mattslagers options summs it up. If the Idea is for the 7337 Catcher, ie option E, than the Blitzers needs to drop one MV(A). I didn't like the idea, but it would stop this 8 player movement 7 diskussion.
With this theoretical set up the human team would have:
0-4 Blitzers, which are better wights, (Sprint) but without regenerate.
0-4 Catchers, which are better ghouls (Catch)
0-12 Lineman which are still more pricey than the zombies.
0-2 Throwers which have no equvalent in the undead team.
0-1 Ogre, who is more than a liabillity
So the humans would have more speed and movement than the undead team, but without its cheap lineman and the all to good mumy. Please don't compare it with the ogre, as two ST5 never stupid mumies with reRoll use are 3 times as good as the ogre. With MV6 Blitzers the Ball handling and TD making would clearly switch towards the Catchers who would then fullfill the work of todays Blitzers. But without the Blocking stuff, more with ball running and blitzing on long distances, while the Blitzers would accomplish the short range Blitzes, Blocking on the Line, and Guard supplement for the Cage breaking.
MV7 Blitzers and 7337 Catchers would be good, MV6 Blitzers would give them a slight boost, but wouldn't set them on par with the undead team.
So I would really like to playtest this human team as I think it would take a lot of speed out of them.
Under Option A,B,E this seems like my setup for TR 100:
Anzahl Summe
Blitzer 80 4 320
Catcher 80 3 240
Thrower 70 2 140
Lineman 50 2 100
Ogre 140 0 0
ReRoll 60 3 180
FF 10 2 20
11 Total: 1000
11 players, 3 Rerolls no reserveplayer.
1st Skill Block: on one of the Catchers (Minigriff),
following Skills Guard on the Blitzers.