Need ideas for buffing chaos - round 4: proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Which of these is the most appropriate buff for chaos?

CWs 6439 (100K)
7
12%
CWs 5439 juggernaut (100K)
4
7%
CWs 5439 break tackle (100K)
3
5%
CWs 5439 mighty blow (110K?)
8
14%
0-2 Bestigor (Beastman + block) 80K
6
10%
Beastmen 6338 horns, thick skull 60K
14
24%
Cheap lineman added to ease start-up
8
14%
ReRoll price lowered to 50K
9
15%
 
Total votes: 59

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Joemanji
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Post by Joemanji »

Pretty cool.

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Post by plasmoid »

Round 3
Hi all,
despite the monster derailment, this is where we're at:
Some of you have given thumbs up to some of the ideas on page 4. I've retracted my support from a few options, because I was the only one supporting them. That helps trim the list to 8

CW:
6439
+ Break Tackle
+ Juggernaut
+ mighty blow

0-2 Bestigor: Beastman + block (80K)
Crappy lineman to lower starting cost (Ungor/Brey/Marauder/Mutant)
All beastmen thick skull for free
50K rerolls

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Post by Rhyoth »

Voted for TS on beastmen : it will be easier to face the consequences of some failed rolls with more players on the pitch.

It' sad we can only pick one item of the list, 'cause Break Tackle on CW looks really fun too ...

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Post by Tripleskull »

I think all the suggestions exept # 7 is over the top in the long run. Chaos needs no boost at high tv.

Something like hobgoblins would be ok, IMO.

In a short league, restarting after each season the others might work.

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Post by plasmoid »

Hi Tripleskull,
Chaos needs no boost at high tv.
I totally agree. (Though outside of CLBBBL, with the standard spiralling expenses steps, Chaos has a hard time growing that lethal).
I think all the suggestions exept # 7 is over the top in the long run.
I think that the mighty blow warriors is waaaay off.
I think TS beastmen and bestigors are problematic.

I think that the minor buffs to CWs is OK. As long as the minor skills are something that CWs would not normally bother taking (so the free skill doesn't simply allow the CWs to save a skill-roll). I think MA6, break tackle and juggernaut all fit that bill.

As for the slightly cheaper team, I prefer junk-linos over the cheaper reroll. Both will get you off the ground a little faster, but the lower TV from cheap rerolls stays around for a developed team, while the cheap linemen (and low TV) are not likely to be on the team in the long run.

So, options 1, 2, 3 and 7 do it for. 1 and 7 being my favourites.
Cheers
Martin

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Post by plasmoid »

Mighty blow? Really?
Wow.
To me that's like a new khemri disaster waiting to happen. :o

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Post by Tripleskull »

plasmoid wrote:Mighty blow? Really?
Wow.
To me that's like a new khemri disaster waiting to happen. :o
LOOOOL - Migthy blow? Thats just plane crazy talk!

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Post by mattgslater »

I voted "TS Beastman." 50k TRRs are only really a meaningful buff if you've got some games under your belt. In the short run, it's a 30k savings that doesn't apply to anything with the optimal build except for a little starting money-push (money isn't the problem) and a 20k discount on your first TRR purchase. You could have a Mino, two CWs and 3 TRRs, but I don't know how that's better than 4 CWs and no Mino (sorry, Ian...). However, if building to 5 TRR is reasonable and saves you a net 50k TV, that means you don't need RR skills, which takes a lot of pressure off of your ball-handlers, who can just go for the modifier skills like XA and Big Hand.

The skill-player might also be a good option. I like mutant-types, but a couple Bestigor might be good, especially if they were either MA6 or AG2.

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Post by stormmaster1 »

All the skill options i think would work best game mechanics-wise. Chaos warrior juggernaughts would work nicely for reliable blitzes, but i don't see CWs as blitzers and this would take away the strength of the beastmen.

Beastmen blitzers would work, but i think would change the team significantly as the 2 blitzers would become the team stars. It's also kind of against the style/feel of the team.

I like thick skull short term, but would be a massive buff at high TVs vs other bashers.

Mighty blow is just plain wrong.

Some poor lineman would do well imo. Keep cost down, so more TRRs make team more reliable. Long term you still end up with a similar team.

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Post by plasmoid »

Stormmaster1 said:
Some poor lineman would do well imo. Keep cost down, so more TRRs make team more reliable. Long term you still end up with a similar team.
That would be my thinking too.
Any other option would spill over into the long term team. And the long term team is just fine :D

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Post by plasmoid »

Ah, too many options in the poll makes it hard to conclude anything.
Perhaps I should do a trimmed down follow-up poll...?

But, interpreting the numbers so far, I'd say:
1. A price cut => 50K rerolls. (This includes the votes for cheap linemen, which is also basically just a price cut)
2. Thick skull on beastmen for free.

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Post by SillySod »

I'd say a cheap lineman that becomes redundant is distinct from a price cut on re-rolls.

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Post by lesya »

i really think that all the teams need to have the same number of positional so i vote for 0-2 pestigor ( block)

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Post by mattgslater »

The problem with both cheap linos and cheap TRRs is that the team doesn't really have major money issues. The problem is that there's not much to buy. A 0-2 "Bestigor" type might fix that; you could make him a Beastman with Block at 80k, not a buff at high levels (you get 2x Block for the price of, uh, Block), but a big buff at the bottom level, as essentially in exchange for a CW you can have a jump on your starting skills. If you'd rather encourage people to go for the Minotaur, make them 90k and give them something else (not a stat: Thick Skull?) Two guys with Thick Skull isn't nearly as good as seven.

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Post by Otake »

I voted cheap Linemen.

Why not lesser daemons ? with Bonehead to represent their planar instability.

You can even make special types of daemons, depending on the Chaos God your team serves.

Like
6337 Bonehead, Hypnotic Gaze, Stab 50k G for Slaanesh daemonettes,

6337 Bonehead, Regeneration, Big Hand 50k G for Tzeentch Horrors,

6337 Bonehead, Frenzy, Horns 50k G for Khorne Bloodletters...

(perhaps a -1MA would do for a 40k price, but it will make them similar to Nurgle teams...)

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