Yeah, that's why I tried to describe it right after I brought it up. As I tried to put it earlier, "just inside from the WZ marks." So the 7 column hugs the sideline. Again, open to any terminology that works best; I've found that when discussing setup, it's nice to talk in symmetrical terms (after all, when a defense isn't symmetrical that itself is news), but that becomes less valuable when talking about maneuvers once the drive has begun. In AmFB, the "zero technique" on the D-line is opposite the center. The rest of it's different (as it would be if players were able to play on the lines between the squares), but it kind of makes sense to think of columns on the pitch radiating out from the center.sann0638 wrote:What is the 3 column etc?
As for "halfback" and "fullback" being o/d specific, I'm not sure they have to be; that a "fullback" was an offensive placement was my original intent (American that I am), but the only thing that "fullbacks" in the various football games have in common is that they all start out deep behind the line. I think it pertains more to the other team's blitzing range than to the player's immediate role (though setting up so far back does play heavily into one's function). I don't see why a team can't maintain a fullback safety; in fact, in Eugene, the convention for speed defenses against killer teams was to set everybody except the line back out of blitzing range. (I don't get it, myself; no pressure, and the O would get a free turn to put the cage wherever. But it made a little more sense with Skaven and Humans, because they couldn't be marked out of the action.) I know a couple Dwarf coaches who run a deep safety that might similarly qualify.