Chaos Dwarf Tactics
- Nod_Hero
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Re: Chaos Dwarf Tactics
Ha! That's right, I've already conceded, so you can walk away from the monitor right after I connect. :-p
Chaos Dwarves are never sneaky!
Chaos Dwarves are never sneaky!
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Re: Chaos Dwarf Tactics
Would you fire a CD with MB, Guard when he gets -AV?
Remaining team here: http://bbm.jcmag.fr/BloodBowlManager.We ... 50&lang=en
CDs #4 and #10 (both MB only) have a normal level up pending, same for BC #1 (Block) and Hob #9 (Wrestle).
My next two (crucial) matches are against Skaven and Chaos.
Remaining team here: http://bbm.jcmag.fr/BloodBowlManager.We ... 50&lang=en
CDs #4 and #10 (both MB only) have a normal level up pending, same for BC #1 (Block) and Hob #9 (Wrestle).
My next two (crucial) matches are against Skaven and Chaos.
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- mattgslater
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Re: Chaos Dwarf Tactics
In an open format, yes, immediately. But with key matchups on the way, no, I'd keep him. He's better than a rookie.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos Dwarf Tactics
Right, but the downside is that he would be MNG against the Skaven, so I would be playing that match with 5 CDs only!mattgslater wrote:In an open format, yes, immediately. But with key matchups on the way, no, I'd keep him. He's better than a rookie.
Any suggestions for the level-ups?
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- Jimmy Fantastic
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Re: Chaos Dwarf Tactics
If you have the money to replace him then sack + rebuy.
CDs with a Blocker MNG is akin to Lizards missing a Saurus.
Guard for both CDBs, DP for the wrestler, BT for the Bull or SH if no-one else has it on your team.
CDs with a Blocker MNG is akin to Lizards missing a Saurus.
Guard for both CDBs, DP for the wrestler, BT for the Bull or SH if no-one else has it on your team.
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Re: Chaos Dwarf Tactics
I'd probably cut the blocker if you have the cash.
Long term -av is a big detriment - at least with -ma you'd have line fodder.
The fact that he'll miss one of your two critical games decides it for me though. Otherwise I'd probably keep him.
I've had a switch in my playoff game - the nurgle team moved to a different league and I'll have a Norse team at about my TV - but with only 11 players. Fortunately his well developed Yhetee will miss the match.
http://bbm.jcmag.fr/BloodBowlManager.We ... 55&lang=en
The other two teams in the playoffs are a claw chaos (often before MB?!?) and a HE team.
This has me reconsidering Dauntless on the MB/Guard Blocker. There will only be two ST3+ players in the Norse game. It would be useful against the Chaos team - but the HE look like they will match up well against them...so if I beat the norse...I might get HE instead.
I don't think dropping the Blocker will be worth it since guard+mb will be useful. So back to the drawing board...Dauntless anyway? Grab? PO?
Long term -av is a big detriment - at least with -ma you'd have line fodder.
The fact that he'll miss one of your two critical games decides it for me though. Otherwise I'd probably keep him.
I've had a switch in my playoff game - the nurgle team moved to a different league and I'll have a Norse team at about my TV - but with only 11 players. Fortunately his well developed Yhetee will miss the match.
http://bbm.jcmag.fr/BloodBowlManager.We ... 55&lang=en
The other two teams in the playoffs are a claw chaos (often before MB?!?) and a HE team.
This has me reconsidering Dauntless on the MB/Guard Blocker. There will only be two ST3+ players in the Norse game. It would be useful against the Chaos team - but the HE look like they will match up well against them...so if I beat the norse...I might get HE instead.
I don't think dropping the Blocker will be worth it since guard+mb will be useful. So back to the drawing board...Dauntless anyway? Grab? PO?
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Re: Chaos Dwarf Tactics
Gonna have to catch up a bit here and put my 2 cents...
If their mino had M access then maybe it would be worth while. And there is a place for kick on everyteam, no matter how slow/clumsy you think they may be; that's the camp I'm in anyways. A well placed kick sets the tone for that entire drive.
If their mino had M access then maybe it would be worth while. And there is a place for kick on everyteam, no matter how slow/clumsy you think they may be; that's the camp I'm in anyways. A well placed kick sets the tone for that entire drive.
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Do or do not. There is no try.
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Re: Chaos Dwarf Tactics
Final and decisive league match coming up for my CD team (TV 1720). Link to roster: http://bbm.jcmag.fr/BloodBowlManager.We ... 50&lang=en
The bad news: It is against their worst matchup, killer Chaos (TV 1920). Link to roster: http://bbm.jcmag.fr/BloodBowlManager.We ... 71&lang=en
The good news: I only need a draw to make it into the promotion slots. Still some advice would be highly welcome.
Queries:
1. What inducements? I get exactly 200k, so I was thinking Wizard and Babes for the sacrifical Hobs. Apo + Bribe would be an alternative, as would be a Merc Mino to help with the ST deficit
2. Who goes on the LOS? I was thinking the 1 rookie Dwarf and 2 rookie Hobs (see linked roster above). Opp has 2 MB/Claw, 2 Claw, and 2 MB pieces. Hobs are still more likely to leave the pitch than the CDs versus Claw, but I don't want to risk developed Blockers.
3. Which defensive formation? I would probably clump in the middle, leaving both wide zones open and protect my Bulls and the Guard Hob from T1 blitzes.
4. Who runs the ball? I tend to run with my B/SH/KOR Hob, but I am worried that my offensive drive will get bogged down due to the ST deficit. In the case, it would be nice to have the ball on a Bull who can Break Tackle and run behind a screen. Downside is of course one less ST4 piece on the front lines.
The bad news: It is against their worst matchup, killer Chaos (TV 1920). Link to roster: http://bbm.jcmag.fr/BloodBowlManager.We ... 71&lang=en
The good news: I only need a draw to make it into the promotion slots. Still some advice would be highly welcome.
Queries:
1. What inducements? I get exactly 200k, so I was thinking Wizard and Babes for the sacrifical Hobs. Apo + Bribe would be an alternative, as would be a Merc Mino to help with the ST deficit
2. Who goes on the LOS? I was thinking the 1 rookie Dwarf and 2 rookie Hobs (see linked roster above). Opp has 2 MB/Claw, 2 Claw, and 2 MB pieces. Hobs are still more likely to leave the pitch than the CDs versus Claw, but I don't want to risk developed Blockers.
3. Which defensive formation? I would probably clump in the middle, leaving both wide zones open and protect my Bulls and the Guard Hob from T1 blitzes.
4. Who runs the ball? I tend to run with my B/SH/KOR Hob, but I am worried that my offensive drive will get bogged down due to the ST deficit. In the case, it would be nice to have the ball on a Bull who can Break Tackle and run behind a screen. Downside is of course one less ST4 piece on the front lines.
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Re: Chaos Dwarf Tactics
Definitely wizard+babe.
Looking at his roster he has a lot of niggling injuries. Target those players! And since he only has 12 on his roster, if you can take out a couple of his players you'll get a big advantage. Foul away with some of those hobs...
With the wizard and a significant guard advantage you want to clump - but remember you don't need to seek out contact - let him come to you.
I'd run the ball with the Hobgob. You need your BCs as blitzers. Do save an RR though in case you need to hand off to a BC on T7/8.
Too bad you don't have any claw. Mb+Claw vs a niggle will with merely average 7 rolls take the player off the pitch!
Looking at his roster he has a lot of niggling injuries. Target those players! And since he only has 12 on his roster, if you can take out a couple of his players you'll get a big advantage. Foul away with some of those hobs...
With the wizard and a significant guard advantage you want to clump - but remember you don't need to seek out contact - let him come to you.
I'd run the ball with the Hobgob. You need your BCs as blitzers. Do save an RR though in case you need to hand off to a BC on T7/8.
Too bad you don't have any claw. Mb+Claw vs a niggle will with merely average 7 rolls take the player off the pitch!
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Re: Chaos Dwarf Tactics
So I have about 330 to spend in TV with my CDw vs a Human team.
My team
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
His team
http://bbm.jcmag.fr/BloodBowlManager.We ... 45&lang=en
I have plenty of cash, so I can instead spend some of the difference on things like another RR or Hob.
The cyanide client doesn't have all of the CDw stars, so my choices would be Grash (310) or Zharg (90)
I don't see either as a good choice.
So one idea would be +cheer, +2 coaches, wizard, bribe, babe
That comes to 330 on the dot, would give me two coach/cheerleaders vs his 1, a wizard (the best inducement), a bribe for the DP, and a babe, because I have 50k left.
Alternately, I could replace the babe with a rookie hob.
Or I could go crazy and take a merc mino and a wizard. I'm not really impressed by CDw Minos though...
Thoughts?
My team
http://bbm.jcmag.fr/BloodBowlManager.We ... 74&lang=en
His team
http://bbm.jcmag.fr/BloodBowlManager.We ... 45&lang=en
I have plenty of cash, so I can instead spend some of the difference on things like another RR or Hob.
The cyanide client doesn't have all of the CDw stars, so my choices would be Grash (310) or Zharg (90)
I don't see either as a good choice.
So one idea would be +cheer, +2 coaches, wizard, bribe, babe
That comes to 330 on the dot, would give me two coach/cheerleaders vs his 1, a wizard (the best inducement), a bribe for the DP, and a babe, because I have 50k left.
Alternately, I could replace the babe with a rookie hob.
Or I could go crazy and take a merc mino and a wizard. I'm not really impressed by CDw Minos though...
Thoughts?
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Re: Chaos Dwarf Tactics
Ugh last game against orcs was horrible. I was using the mb/claw/po guy pretty constantly - but out of 12 injury rolls I got 3 KOs and 12 stuns.
I did manage a tie, but my lvl3 Bull got -ag - the Break Tackle, Block one.
Keep or recycle?
My next match is against another Orc squad - but this one absolutely stacked. If I don't drop the BC I'll be down about 400 TV, if I recycle him I'll be down about 300 TV.
Thoughts?
I did manage a tie, but my lvl3 Bull got -ag - the Break Tackle, Block one.
Keep or recycle?
My next match is against another Orc squad - but this one absolutely stacked. If I don't drop the BC I'll be down about 400 TV, if I recycle him I'll be down about 300 TV.
Thoughts?
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- spubbbba
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Re: Chaos Dwarf Tactics
Well losing AG isn’t awful if you use him for blitzing mostly. It would come into play if you wanted to make a 2nd dodge or give him the ball so overall it you’d want to replace him asap.
It depends how vital the next few games are since an unskilled bull isn’t that great and really needs both block and BT to be a reliable player. You won’t have him next game so could either buy a replacement or keep him and possibly hire a merc.
If you have the cash and some easy/unimportant games coming up then get rid of him and try to score 2td’s in those games.
It depends how vital the next few games are since an unskilled bull isn’t that great and really needs both block and BT to be a reliable player. You won’t have him next game so could either buy a replacement or keep him and possibly hire a merc.
If you have the cash and some easy/unimportant games coming up then get rid of him and try to score 2td’s in those games.
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Re: Chaos Dwarf Tactics
My Chaos Dwarves (TV 1710) vs Skaven (TV 1910), giving me 200k in inducements
They have:
- a true One-turner GR (Block, SS, +MV, Sprint)
-a Rat Ogre with Juggs, Guard, Stand Firm, Piling On
- 13 rats total (no real stars otherwise)
Inducement options:
a) Wizard + Babe
b) Bribe + Apo
c) 2 Bribes
My thinking is that the Wizard won't stop them from scoring on me. At best it would stop them from stalling or prompt them to try the OTT instead of two-turning. Good, but not amazing in terms of inducement value. Babes are rather meh for CDwarfs since all the important pieces have Thick Skull.
I like option b) (Bribe + Apo) because it means I can keep around a BH'd Dwarf or Bull and still have a second Apo in case something goes wrong. Bribe would be reserved for the Rat Ogre (or the One Turner if I can ever lay hands on him - unlikely).
2 Bribes seems overkill, and Bribes are very hit-or-miss in terms of inducement value, so I tend towards a) or b).
Opinions?
They have:
- a true One-turner GR (Block, SS, +MV, Sprint)
-a Rat Ogre with Juggs, Guard, Stand Firm, Piling On
- 13 rats total (no real stars otherwise)
Inducement options:
a) Wizard + Babe
b) Bribe + Apo
c) 2 Bribes
My thinking is that the Wizard won't stop them from scoring on me. At best it would stop them from stalling or prompt them to try the OTT instead of two-turning. Good, but not amazing in terms of inducement value. Babes are rather meh for CDwarfs since all the important pieces have Thick Skull.
I like option b) (Bribe + Apo) because it means I can keep around a BH'd Dwarf or Bull and still have a second Apo in case something goes wrong. Bribe would be reserved for the Rat Ogre (or the One Turner if I can ever lay hands on him - unlikely).
2 Bribes seems overkill, and Bribes are very hit-or-miss in terms of inducement value, so I tend towards a) or b).
Opinions?
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- Axtklinge
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Re: Chaos Dwarf Tactics
If you're feeling lucky, you could go for the Wizard option, and try to 'cook' the One-Turner.
If not, option b).
And try to get rid of the One-Turner every possible chance you have.

If not, option b).
And try to get rid of the One-Turner every possible chance you have.

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