Wight ST+1, AG+1... what next?

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martynq
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Wight ST+1, AG+1... what next?

Post by martynq »

OK, one of my wights has two skills, both stat increases:
Wight 6/4/4/8 Block, Regenerate.

The question is what on earth does he get next? He got AG+1 first and I intended to give him Pass Block, but then I got a ST increase instead and I'm completely at a loss as to what to give him next.

Martyn

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Kheldar
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Post by Kheldar »

Passblock or tackle I would say.

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Post by Sproutman »

I'd be tempted by Dodge on a double, but otherwise would recommend Tackle.

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Post by Kheldar »

Only thought about normal skill on a double dodge, guard or even catch, perhaps leap for cagebreaking.

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Post by Tim »

MV+ of course :)

well, i'd try to go Tackle (agile blitzer) or Surehands (vs. Strip Ball -> strong ball carrier) on a regular skill.

On a double i'd go leap (invaluable cage breaker) or dodge (protection)

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Al the Trowel
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Post by Al the Trowel »

On a double Dodge and change his position to Vampire!

Otherwise tackle, stripball, passblock or surehands. The choice is somewhat dependant on what you have on other players though.

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Post by MickeX »

Normal: Sure Hands? He's a good ballcarrier. I have a ST4 blodge Ghoul that can really make those 2-1 matches easy. Tackle next, in my book.

Double: Dodge would make him a good ballhandler, but I'm a fan of frenzy - expecially with those few fast, agile and ST4 players.

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Post by Yavatol »

I'm for strip ball, pass block or sure hands

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Post by Dave »

... leap ??

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Post by Mestari »

Sure Hands/Tackle (depends on whether you want a ball-carrier or a hunter) or dodge(doubles).

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Post by gken1 »

give him another +ST...then he'd be a real stud :)

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Post by Thadrin »

Sure Hands on a normal roll, Leap on a double.

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Post by Sixpack595 »

Roll another Str and everyone will want to give him a Negatrait. :roll:

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Post by martynq »

Just to give you all the info... this is the whole team:

Werewolf Ally (see MBBL2 rules!)
Mummy w/Block
Mummy w/Block
Wight AG+1, ST+1
Wight
Ghoul AG+2, Pass, Magic Helmet
Ghoul w/Block & Catch
Ghoul w/Block
Ghoul
Skeleton w/Block
Zombie w/Kick
Zombie w/Chainsaw (again MBBL2 rules!)
Zombie Chaos Warrior 3/4/2/9 + Block (again MBBL2 rules!)
Zombie w/Guard
Zombie Phoenix Warrior (4/3/3/8 Regenerate, Pass, Perfect Spiral, Accurate, Honorable - MBBL2 again... don't ask!! :-? )
Zombie Spellcaster

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Post by campaigner »

I'd go for Strip Ball, then Tackle

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