Another change to SPPs

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David Bergkvist
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Another change to SPPs

Post by David Bergkvist »

How about this:
Instead of each player type having a set of skill categories, which categories a player can choose from depends on what he did (cas, TDs or comps etc) to earn the star player roll, as can be seen in the table below:

Code: Select all

ROLL     STRENGTH  AGILITY   PASSING
First    3 cas     2 TDs     6 comps
Second   6 cas     4 TDs     11 comps
Third    8 cas     6 TDs     16 comps
Fourth   13 cas    9 TDs     26 comps
Fifth    19 cas    13 TDs    38 comps
Sixth    32 cas    21 TDs    63 comps
Seventh  44 cas    30 TDs    88 comps
All players can always take general skills, and it is possible to wait with making the star player roll.

Examples:

A player gets an MVP and inflicts one cas, giving him 7 SPPs, which allows him to take his first star player roll. He rolls 'new skill'. Since he doesn't have 3 cas, 2 TDs or 6 comps, he can only take a general skill.

Another player scores two TDs, giving him 6 SPPs. On the star player roll, he rolls 'new skill', allowing him to take a general or agility skill.

A third player gets two MVPs, but since he wants a strength skill, he chooses to wait with the roll until he has inflicted three casualties, at which time he is allowed two rolls since he has 16 SPPs. On the first roll, he rolls a double, allowing him to take any skill or a general or strength trait. On the second roll, he rolls 'new skill', allowing him to pick a general skill.

Advantages of this system:
* It makes more sense that a player that kills a lot of players becomes better at killing players, rather than suddenly becoming good at scoring.
* It allows removing the skill choice tables, which is larger than the table above.

Disadvantages:
* Why change something that works? (This is actually not a disadvantage per se).
* It means that stunties get to take general skills (which means that the stunty characteristic has to have the wording "block is a trait for stunties").

Things that are some might see as good while others might see as bad:
* It means every player can get every trait (but it's damn hard).
* It makes MVPs and interceptions less good to have (but that can be fixed by increasing the SPPs they give).

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Post by Tim »

Interesting idea ... one might argue on the exact figures in the table, but the idea is good.

However, i think that it might unbalace the teams heavily. There are players like the Wight for example who are designed to work without strength access.

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Circular_Logic
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Post by Circular_Logic »

Great thing.. I can wait with a skill-roll and don´t have to make it ASAP after the game... so I can choose, if I want to risk aging on a player...
As for the rest of the idea... well.. it takes away alot of the "elf-advantage", that they can take Gen-Skills across the board, as other races can do so, too.
In addition, blitzer will all get AG-Skills instead of ST-skill as atm.

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David Bergkvist
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Post by David Bergkvist »

Circular_Logic wrote:As for the rest of the idea... well.. it takes away alot of the "elf-advantage", that they can take Gen-Skills across the board, as other races can do so, too.
But elf teams have an easy time scoring with linemen, so they'll be able to take agility skills on at least some of their linemen. Or they can make a bunch of comps and become throwers.
Circular_Logic wrote:In addition, blitzer will all get AG-Skills instead of ST-skill as atm.
Only if you use them mainly for scoring.

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Yavatol
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Post by Yavatol »

I like the approach this idea takes. But I am not sure about the consequences.
It is a little bit complicated and thus prone to error.
This would allow a lot of blitzer types access to agility skills and traits. I am not sure if I like that.
This would allow some players like the WD access to Stand Firm which is also not a very good idea.

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Post by duff »

The blitzer/agility thing looks like it would be a big change (problem?) with Orc and dwarf blitzers. Both are major scorers who SHOULD be doing it at least mostly by muscle (fluff wise).

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