Human Team for a Tourney
- Ryan
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Human Team for a Tourney
OK first of all this team list is for the Pearly Kings & Queens Tourney
Some of the Important rules include
No Wizards, No Star Players, 1,100,000 gps to spend on your team and any inguries that are taken during the game are removed at the end of each game
So heres the team
Race: Human
3 Re-rolls
6 Fan Factor
4 Linemen
2 Throwers
2 Catchers
4 Blitzers
Some of the Important rules include
No Wizards, No Star Players, 1,100,000 gps to spend on your team and any inguries that are taken during the game are removed at the end of each game
So heres the team
Race: Human
3 Re-rolls
6 Fan Factor
4 Linemen
2 Throwers
2 Catchers
4 Blitzers
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- ScottyBoneman
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- Zy-Nox
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Seems fairly standard,
you could put in another catcher for a thrower, the speed and dodge can help get you assists all ove rthe place,
or you could squeeze in an ogre(just to suck up your oppos strength players)
3 re rolls is fine(most teams will have that)
FF6- generaly ff isnt gonna be important( only for the kick off)
so unless you are hyper paranoid about pitch invasions 50k of that could be spent better elsewhere.
you could put in another catcher for a thrower, the speed and dodge can help get you assists all ove rthe place,
or you could squeeze in an ogre(just to suck up your oppos strength players)
3 re rolls is fine(most teams will have that)
FF6- generaly ff isnt gonna be important( only for the kick off)
so unless you are hyper paranoid about pitch invasions 50k of that could be spent better elsewhere.

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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
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For a tourney it seems fine to have more than one catcher on the starting roster. One catcher is too big a target, and if he's taken out it gets much harder to score with 'umies.ScottyBoneman wrote:Personally, I don't like starting with 2 STR 2 guys. One catcher is definitely needed to draw defenders though.
Go with the Ogre too. Sucks up the blows on defense.
Nice avatar, Scotty. I guess we now know what the Boneman refers to

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- DoubleSkulls
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- littlemute
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- DoubleSkulls
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- littlemute
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I don't see the humans doing much bashing at all, even with four blitzers. All they have is block. You can't count on casualties/knock outs unless you've got 2+ members of your team with mighty blow, so why bother? With an elfy team it's going to be a shoot out if you have four catchers and the running game if you have four blitzers. Against hard slow teams it's going to be a dash to the endzone for easy two turn scores with four catchers and the slow passing game with four blitzers (who make excellent catchers if you've got the rerolls).
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- DoubleSkulls
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littlemute wrote:I don't see the humans doing much bashing at all, even with four blitzers. All they have is block. You can't count on casualties/knock outs unless you've got 2+ members of your team with mighty blow, so why bother?

This is for a tournament so long term development isn't an issue.
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Ian 'Double Skulls' Williams
- littlemute
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Exactly. The whole preoccupation with causing casualties makes poor blood bowl coaching. You can do a running game with chaos, orks, dwarves and undead without a single casualty caused and still have complete control of the pacing of the game. What I assume you mean by bashing is causing casualties, if you mean executing the running game in order to score that's another issue.
With humans in particular, if you feel comfortable with your running game, why reduce your average strength by fielding catchers? Their only advantage during the run is mobility to give assists. When they sit out cherry picking during the running game they usually end up stunned or worse. And if you're going to go passing, why bother with blitzers, sure one if you can afford it to help break holes in the line (that will develop anyway as the defense closes in on the pocket around your thrower), but more than one and you're reducing the scoring threat you can flood onto the oppositions half of the pitch to score with impunity on turn two or three of any given drive.
With humans in particular, if you feel comfortable with your running game, why reduce your average strength by fielding catchers? Their only advantage during the run is mobility to give assists. When they sit out cherry picking during the running game they usually end up stunned or worse. And if you're going to go passing, why bother with blitzers, sure one if you can afford it to help break holes in the line (that will develop anyway as the defense closes in on the pocket around your thrower), but more than one and you're reducing the scoring threat you can flood onto the oppositions half of the pitch to score with impunity on turn two or three of any given drive.
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- DoubleSkulls
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Ah - by bashing I mean a game revolving around caging & clock control rather than trying to score quick TDs. Casualties are a side effect.
The whole point of playing humans is that they are flexible, fielding humans without catchers is less flexible (and they are still very useful to a running game).
The whole point of playing humans is that they are flexible, fielding humans without catchers is less flexible (and they are still very useful to a running game).
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Ian 'Double Skulls' Williams