Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
I've got a problem with my goblins, now my friends might say: told you so (they tried to discourage me from taking a sucky team like goblins). But my problem is not that I lose too much (I do lose too much, but the secret weapons make it up for that )
to the point: my problem is that I have a one-match game team which consists of 2 trolls. To get maximum use of them I always place one goblin ''babysitter'' to translate my orders to trollish. But the problem is: I have to keep my trolls next to each other to let them both benefit of the babysitter, but then my opponent can easily walk around them this way. There are 2 solution which are possible (leaving a troll without supervision definitely isn't one of them!):
1. use another goblin to babysit (thus waste a extra goblin) so that they can spread out
2. stop using 2 trolls, only have 1 and some extra money (this definitely will stop me killing some)
which do you recommend?
Reason:''
learning six languages(!) but still can't communicate with my trolls
Really what you want to do is be able to move a goblin next to each troll either at the end of your turn, or into a sensible place just before the troll takes his action.
Babysitting works - but will leave you short of players elsewhere.
BTW if you spread out you wont find it so hard to keep the trolls next to gobbos.
ianwilliams wrote:Really what you want to do is be able to move a goblin next to each troll either at the end of your turn, or into a sensible place just before the troll takes his action.
Babysitting works - but will leave you short of players elsewhere.
BTW if you spread out you wont find it so hard to keep the trolls next to gobbos.
yes, that's quite right, but what do you recommend, because I don't know which resolution works best
Reason:''
learning six languages(!) but still can't communicate with my trolls
I never had a problem with this. You don't have to keep the same goblin next to a troll each turn - use whichever one is nearest / most convenient. You should be able to get a goblin next to each of your trolls without disrupting your overall strategy.
Remember though, goblins aren't really meant to win!
Reason:''
*This post may have been made without the use of a hat.
Having played against a chaos team with a troll, my opponent didn't appear to find it too inconveniant to usually have a player in position for the troll, (assisting the troll, getting an assist, fouling and stopping me moving away) and I sure didn't feel like I was playing a 10 man team.
Reason:''
I don't have to be faster than the Ogre, just faster than you!
duff wrote:Having played against a chaos team with a troll, my opponent didn't appear to find it too inconveniant to usually have a player in position for the troll, (assisting the troll, getting an assist, fouling and stopping me moving away) and I sure didn't feel like I was playing a 10 man team.
Its different with a choas team. Opponents are likely to try and knock the gobbo away from the troll. Its a lot harder to knock a chaos Warrior away.
Asperon Thorn
Reason:''
Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
Remember that your Goblin only needs to be next to the troll WHEN THE TROLL ACTIVATES. This means that it isn't terribly difficult to have one Goblin "coach" both trolls.
At the beginning of the turn, Goblin is standing next to Troll #1.
1. Troll #1 bashes.
2. Goblin "coach" runs over and stands next to Troll#2.
3. Troll #2 bashes.
Also, this doesn't have to be done with a single goblin - If you have a Troll that has a Goblin "coach", then activate him at the beginning of the turn, then move the goblin somewhere effective. Trolls without a coach next to them at the beginning of the turn - move them at the end, moving a goblin to them during the turn. There's almost always SOME goblin that isn't really accomplishing anything during the turn that can be used to run over and advise the Troll.