adventages:
2 big guys (so concentrated block strength)
lots of players/re-rolls
secret weapons (so 'killalots')
dodgin masters
disadvantages:
stupid big guys (actually REALLY stupid big guys

weak players
secret weapons (very untrustable)
no position player unless you count goblins as catchers
they excell at inaccurate throws
slow gaining spp (no injuries or completions)