CW take +ma?
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CW take +ma?
So I rolled a (4,6) on a CW with block.
Should I take the movement or a regular skill (probably MB)?
http://fumbbl.com/FUMBBL.php?page=team& ... m_id=31878
Should I take the movement or a regular skill (probably MB)?
http://fumbbl.com/FUMBBL.php?page=team& ... m_id=31878
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MA is always a good thing as MA5->MA6 is quite a big leap in practice. However, it really depends on what you want to use the player to, a regular skill (MB, Guard) might be a worthwhile choice if you know that movement is not going to be that big of an issue for him.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
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Well, that's a big deal to know.swilhelm73 wrote:I should point out that I already have two good running backs - including the 2nd best Chaos scorer ever on FUMBBL - on this team...but no one with damage skills.
I like to do two things:
1. Create mis-matches.
2. Create balance.
I want to create mismatches that my opponent has a hard time dealing with - this creates tactical mistakes by my opponent and results in situations that I can exploit. I create balance to avoid the same mismatches for my opponent.
If you have good ballcarriers, then adding speed to this guy won't improve your running game much. Generally, however, you have really bad speed, so adding a +1 move and making the guy a safety/sweeper sounds like a good plan to me. Even though you could use the extra bashiness, it will certainly come later and you may never roll any more speed.
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