Third Skills for Longbeards?

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VorTeX
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Third Skills for Longbeards?

Post by VorTeX »

Hi,

by now i reach the time where the Longbeards of my Dwarf Team are getting their third skill. I allready have one kicker and one dirty player (fouls are very rare in our league). So the question is, what to give those Longbeards as their third on a normal skillroll?
All of them allready have guard and mighty blow.
There are no really good skills left. So what to take? Pass Block? Piling on?
I dont know. Any tips on that one?
Thanks in advance...

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Post by Gus »

pass block can be fun, it can almost double the mouvement capacity of your longbeards, or seriously hinder his play :)

or you could go crazy and get break tackle or shadowing :D

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Post by squig87 »

What about multiple block. With all that guard around your likely to get the odd 2 dice multi block. Stand firm on doubles. Other than that only break tackle seems worth taking.

Man I never want to meet a dwarf team like yours. I've been unlucky enough not to run into a advanced dwarf team since nobody plays them in my league.

Not as scary as a 2 skill orc front line though :wink:

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Post by sean newboy »

1 0r 2 can have strip ball for when that annoying push back comes up.

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Post by VorTeX »

Mhh strip ball would also be good but i allready have a runner with strip ball and a ST4 AG4 Leap Blitzer who ll get strip ball next...and this guy really can push the ball free..;-)
Break Tackle? No i think for just having a dodge roll of 3+ instead of 4+..its not worth it. Better make this rare dodge of a lineman with a reroll or just fall...
Multiple Block? Anyone ever tried this on a ST3 guy? Would be nice to blitz the outzones free with a blitz and building the cage there...
Piling On? Is it worth it with the new rules?
Pass Block? 2 or 3 of them could surely be nice to make those slow guys a little bit faster...
Any other tips?

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Post by sean newboy »

Piling on would work on a few, and maybe 1 or 2 on the multi block.

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Post by brownk29 »

a couple with dirty player wouldn't go amiss

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Post by MadLordAnarchy »

Stand Firm?

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Post by DoubleSkulls »

MadLordAnarchy wrote:Stand Firm?
Is a trait, so requires a double.

Pass Block is best choice imo.

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Post by gken1 »

you need to mix it up!! couple dirty players, a few passblockers (works best with multiple so people don't just avoid your one), and a couple piling on's.

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Post by harley_topper »

I would mix it up a bit. 1 or 2 with pass block, 1 strip ball, 2 dirty player.

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Post by harley_topper »

Argh, I forgot multiple block.

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Post by VorTeX »

Yup i choose multiple block on the first one. The next two will get pass block i think. So i ll have a chance to do something against these damn fast elf catchers or gutters who brake through and wiat for the pass....

I m still curiuos if multiple block will work on a ST3 dwarf but its worth trying it...;-)

Thanks for all tips...

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Post by Gus »

i'm totally against piling on. you need your lines to stand and assist, not to lay prone on the ground... piling on should be kept either for players with jump up, or for players with heavy armor/injury modifiers.

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Post by Stormblade »

VorTeX wrote:Yup i choose multiple block on the first one. The next two will get pass block i think. So i ll have a chance to do something against these damn fast elf catchers or gutters who brake through and wiat for the pass....

I m still curiuos if multiple block will work on a ST3 dwarf but its worth trying it...;-)

Thanks for all tips...
I don't no if it work well on linebeard, but it is a wonder on trollslayer especialy if you got mightyblow and tackle. With multiple block your are able to overcome the weakness of frenzy.

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