Dwarf Lineman with Ma-1 rolls double

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Karedwyn
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Dwarf Lineman with Ma-1 rolls double

Post by Karedwyn »

Hello,

my Dwarf Lineman got hurt in a game (MA -1). In that game this lineman also got his first skill roll (double). What to take now?

Guard?
Stand firm?
Anything else?

Thanks for your advise.

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Gus
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Post by Gus »

i'd say sidestep. but honestly, it might be time to fire him... your call ^^

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Post by TuernRedvenom »

Tough one, with sidestep and maybe later guard he could have some use, but still... If there are still a lot of games to be played and you have the cash available then I'd say fire him.

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Post by gken1 »

standfirm---with 3 mv....u can own one square of the board. + attempt free dodge whenever

I find that sidestep works alot better with speed.

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Post by Karedwyn »

It is a young team with

2 Slayers
2 Blitzers
2 Runners
6 Linemen

and 130k cash

So retiring is no real solution.

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Post by sean newboy »

Im with Gken1. Make him the center of the los.

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Post by Gus »

i disagree... stand firm is only better than sidestep because it allows free dodges, which you won't try often with a MA3 AG2 dwarf... sidestep will allow him to gain some squares and not be beaten constantly because only pushed back.

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Post by Zyad »

for some reason, gus, you just love giving sidestep to dwarves.

I would recommend stand firm, put him on the Line of Scrimmage and just keep him there, only moving when he follows up on blocks.

And 2 Runners, 2 slayers, 2 blitzers, and 6 longbeards is plenty of players for a younger team. with av9 and thick skull, you should not be losing more than 1 or maybe 2 players off the pitch.

How many re rolls do you have? If you dont have a lot, i would recommend using the 130k for another re roll, and then after next game, you should have enough to replace the longbeard, or possibly get another re roll...

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Post by JJB »

I completely agree with Zyad here.
More generally, I'd keep that longbeard (with SF) as (tough) cannon fodder. The ideal job for him is as big guy marker - always leave him close to the opponent's big guy, who will be forced to hit him if they don't want to risk falling on dodges (most big guys having low ag)...

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Post by Gus »

please you too, tell me how sidestep is so inferior to Stand Firm for holding a LoS or mark a BG, and then tell me why my argument of "protecting" him with sidestep by deciding whether or not to be hit again is so bad...

i really, really love stand firm as a skill... BUT i also really think that sidestep is VERY OFTEN underrated by bashy teams.

and yes, i do prefer giving them Sidestep over Dodge, but we can discuss that in the other thread don't you think ? i fail to see where the fact that i think Sidestep can be very good on dwarves induces that my precise argument here is moot...

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Post by JJB »

Side step can definitely be good for bashy teams, but not for those players usually in a scrum in my opinion. A longbeard is the perfect example of this kind of player. In a scrum, your options for movement are far more limited because of other players taking up the neighbouring tackle zones. On the other hand, an opponents' aim is usually to break the scrum apart if he can't bypass it. With standfirm, the scrum stays as it is, and the opponent finds himself with the same wall he was facing before the block. With side step, the players will move about. Yes, they can put themselves in nasty positions, yet because of the limited options for movement, it's not as effective. And the players will still be displaced, i.e. the one making the blocks will have partly succeeded in breaking apart that scrum.

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Post by Gus »

i guess it all comes down to how you play with them then... i don't think that a MA3 dwarf is the perfect player for building a cage anyway, and i do think that sidestep allows for more placement options for this MA-limited fellow.

btw, what you said about sidestep offering only a limited options is of course very, very true. still, i think that the fact that sidestep allows you to avoid being beaten up too much by standing there in the middle of opponents, or to be fouled.

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Post by DwarfFanatic »

I would say that I am with the majority here on this one. Keep him, give him standfirm, and let him control the center of the LOS. If you want to improve his speed when he gets another skill, give him pass block. Most teams are gonna try to throw over you.

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Post by Karedwyn »

I got 2 RRs.

I am playing in a league and 2 of my dwarves (a Blitzer and the "-1MA-Lineman") will miss the next game.

So if i buy another RR i have only 10 players on the field. The next game could be against Chaos Dwarves, Vampires or Chaos, depends on who has time in the next few weeks.

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Post by Drool_bucket »

Buy one more Lineman, so you have 11 players for your game, buy an apothecary if you don't have one, and start working on buying RR after RR.

As for the LB, sidestep. Standfirm generally allows you to get hit again, sidestep allows you to move yourself to the most advantageous position, either to not get hit, or, to place yourself in a most-annoying position.

However, if you plan on going Guard with your other LBs, opposed to Mighty Blow, then Standfirm can be an excellent choice.

Good Luck and have fun!

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