Some sort of New Revised Death Chart!
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Some sort of New Revised Death Chart!
Original Name of Thread: If you want Blood....then you should make a chart!
If been playing alot lately in the new league in my area. I've been using my new Norse team and I've been dishing out the casualties, the thing is when I injur someone I see if I smashed their head, or maybe stomped on thier groin. But when I kill someone I never see what happens. Also there doesn't seem to be more point rewarded for when you kill someone, which now that they changed the chart it is very hard. So I submit to you this:
The Death Table: When a player kills (the other player is dead, and has not been saved by a Apothecary) an opposing player roll a D6 to determine what has occured.
1-Not Quite Dead Yet: The opposing player hits the turf hard, team doctors rush to his side were he is wisked away to the bench to see if he can be saved. Roll a additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...: The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, the fans near the site errupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (inaddition to the 2 he gains for a casualty).
4-Broken Neck and Spine: The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains one additional SPP
7-10= the player who inflicted the kill gains two adittional SPPs
11+= the player gains player gains +2 SPPs, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Headbutt(s): The opposing player is knocked to the ground and the player who threw the block begins to headbutt the opposing player in the face (once may be enough) this continues until there isn't much left of the opposing player's face. The fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 2 additional SPPs. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and hollar evertime that the player plays (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...: The opposing player is killed in a truley amazing fashion, roll a D6 and consult the chart below:
1-4:Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Headbutt) but your player automatically gains the followers.
5:Emergency Trachyotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is sielent at first then burt into screamming pandemonium. Your team gains one extra reroll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 2 SPPs.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still indside, you player holds the head aloft as the croud pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who recieved the kick being the recieveing team, as if it were a normal kick off) the player who inflicted the casualty gains +3 SPPs, and your team permenantly gains 1 Fan Factor.
Well there you have it, it may seem to have a bunch of rolling involved but I think thats very fun, and adds steps for suspence (anyone who has played Morhiem or Necromunda knows that charts and rolling are very fun!) I would like all the feed back I can get on this, even some playtesters, I want to know if it is to extream or what. Any input you have would be much appreciated.
If been playing alot lately in the new league in my area. I've been using my new Norse team and I've been dishing out the casualties, the thing is when I injur someone I see if I smashed their head, or maybe stomped on thier groin. But when I kill someone I never see what happens. Also there doesn't seem to be more point rewarded for when you kill someone, which now that they changed the chart it is very hard. So I submit to you this:
The Death Table: When a player kills (the other player is dead, and has not been saved by a Apothecary) an opposing player roll a D6 to determine what has occured.
1-Not Quite Dead Yet: The opposing player hits the turf hard, team doctors rush to his side were he is wisked away to the bench to see if he can be saved. Roll a additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...: The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, the fans near the site errupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (inaddition to the 2 he gains for a casualty).
4-Broken Neck and Spine: The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains one additional SPP
7-10= the player who inflicted the kill gains two adittional SPPs
11+= the player gains player gains +2 SPPs, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Headbutt(s): The opposing player is knocked to the ground and the player who threw the block begins to headbutt the opposing player in the face (once may be enough) this continues until there isn't much left of the opposing player's face. The fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 2 additional SPPs. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and hollar evertime that the player plays (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...: The opposing player is killed in a truley amazing fashion, roll a D6 and consult the chart below:
1-4:Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Headbutt) but your player automatically gains the followers.
5:Emergency Trachyotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is sielent at first then burt into screamming pandemonium. Your team gains one extra reroll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 2 SPPs.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still indside, you player holds the head aloft as the croud pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who recieved the kick being the recieveing team, as if it were a normal kick off) the player who inflicted the casualty gains +3 SPPs, and your team permenantly gains 1 Fan Factor.
Well there you have it, it may seem to have a bunch of rolling involved but I think thats very fun, and adds steps for suspence (anyone who has played Morhiem or Necromunda knows that charts and rolling are very fun!) I would like all the feed back I can get on this, even some playtesters, I want to know if it is to extream or what. Any input you have would be much appreciated.
Reason: ''
Imagine flying into someone else's country and killing it's leader with a cane. And then taking all thier money. Well he's Scrouge McDuck and I guess he can do whatever the flip he wants.
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hmmm
I could see knocking all the SPP bonuses down one, but there are many draw backs to the chart, including one where the guys is alive, this chart would actually make it harder to kill someone, thats why there are SPP rewards for doing. I do see were it would get out off hand, but really how many people do you see killed each match.
Reason: ''
Imagine flying into someone else's country and killing it's leader with a cane. And then taking all thier money. Well he's Scrouge McDuck and I guess he can do whatever the flip he wants.
- Darkson
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Re: hmmm
That's a drawback because? He's still a Cas, which is all I need.thecheat231 wrote:I could see knocking all the SPP bonuses down one, but there are many draw backs to the chart, including one where the guys is alive,
By a 1/36 chance! Hadly worth the possibility of 2 extra SPP's.thecheat231 wrote: this chart would actually make it harder to kill someone, thats why there are SPP rewards for doing.
Enough!thecheat231 wrote:I do see were it would get out off hand, but really how many people do you see killed each match.
Sorry, but to many bonuses for something you've already been rewarded for. Fun read though.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- DoubleSkulls
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I'd probably remove all the SPPs bonuses. 2 SPPs is its own reward.
Maybe give some bonuses to FF & winnings rolls.
Maybe give players their own fans too - e.g. FF1 because of their lethal nature. When they in turn get killed the fans move onto the person that killed their hero.
Also you could invent a new set of skills that modify this chart - and give players those skills on some results.
Maybe give some bonuses to FF & winnings rolls.
Maybe give players their own fans too - e.g. FF1 because of their lethal nature. When they in turn get killed the fans move onto the person that killed their hero.
Also you could invent a new set of skills that modify this chart - and give players those skills on some results.
Reason: ''
Ian 'Double Skulls' Williams
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hmmm
I like these ideas, and will be striving to create more charts! I love Charts!
Reason: ''
Imagine flying into someone else's country and killing it's leader with a cane. And then taking all thier money. Well he's Scrouge McDuck and I guess he can do whatever the flip he wants.
- DesTroy
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Holy S
!!!
Nice bit of fluff, but I have to agree, too many bonuses. Maybe just a chart showing how the player died (and adding a lot more possibilities) would be enough. D66, anyone?
Or, if absolutely necessary, +1 SPP for a kill...since they're more rare than touchdowns, maybe a kill should be worth a bit more than just an ordinary ol' busted leg or gouged eye...



Nice bit of fluff, but I have to agree, too many bonuses. Maybe just a chart showing how the player died (and adding a lot more possibilities) would be enough. D66, anyone?
Or, if absolutely necessary, +1 SPP for a kill...since they're more rare than touchdowns, maybe a kill should be worth a bit more than just an ordinary ol' busted leg or gouged eye...
Reason: ''
---troy
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img] [b]NBA Novice Heretic[/b]
As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."
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As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."
- duff
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We give an additional +1 SPP for a kill anyway so don't see that much bonus as a problem. Presumably the top two results preclude apothecary influence since the attacking player and the crowd are in the way and too dangerous to approach.
I like the idea of personal fan clubs for the players and game length effects such as an extra rr. I tend to think no more than one bonus SPP, but increasing effects for the game. The pitch invasion result might be adding insult (and injury) to injury a little, maybe make it a riot instead?
I like the idea of personal fan clubs for the players and game length effects such as an extra rr. I tend to think no more than one bonus SPP, but increasing effects for the game. The pitch invasion result might be adding insult (and injury) to injury a little, maybe make it a riot instead?
Reason: ''
I don't have to be faster than the Ogre, just faster than you!
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Re: Some sort of Death Chart. Want all the input you can giv
duff wrote:Presumably the top two results preclude apothecary influence since the attacking player and the crowd are in the way and too dangerous to approach.
thecheat231 wrote:The Death Table: When a player kills (the other player is dead, and has not been saved by a Apothecary) an opposing player roll a D6 to determine what has occured.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Death Chart Ver 1.2
Well with your notes I made some revisions which I outlined at the bottom of the chart, uh I don't know why I did that but I did. Also I included some of my views about the chart, and I still want more feedback.
The Death Table Ver 1.2: When a player kills (the other player is dead, and has not been saved by an Apothecary) an opposing player roll a D6 to determine what has occurred.
1-Not Quite Dead Yet- The opposing player hits the turf hard, team doctors rush to his side were he is whisked away to the bench to see if he can be saved. Roll an additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...- The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, and the fans near the site erupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (in addition to the 2 he gains for a casualty).
4-Broken Neck and Spine-The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains no bonus other than the love and adulation of imaginary fans.
7-10= the player who inflicted the kill gains 1 additional SPP,
11+= the player gains player gains +1 SPP, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Head-butt(s): The opposing player is knocked to the ground and the player who threw the block begins to head butt the opposing player in the face (once may be enough) again and again, until the only thing left of the opposing player’s face is broken crater of blood and bone. The player who inflicted the kill stands up blood running down his face, the fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 1 additional SPP. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and holler every time that the player is on the pitch (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...-The opposing player is killed in a grotesquely amazing fashion, roll a D6 and consult the chart below:
1-4: Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Head-butt) but your player automatically gains the followers.
5: Emergency Tracheotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is silent at first then burst into screaming pandemonium. Your team gains one extra re-roll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 1 SPP.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still inside, you player holds the head aloft as the crowd pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who received the kick being the receiving team, as if it were a normal kick off) the player who inflicted the casualty gains +1 SPPs, and your team permanently gains 1 Fan Factor.
Well this V 1.2 I guess, I changed the SPPs so that they were lower and I also flavored up some of the flavor text, I’ve been thinking that it might be cooler if when the fans charged the field on the result were his head came off, if the D6 was divided amongst both teams, the reasoning behind this is: Blood Bowl fans are pretty much insane, even if there teams player got killed they may just rush on to the field with delight trying to give it back to other team, or just because a riotous mob of crazed Blood Bowl fans may not even care who they are barreling into as the charge across the field with delight. I want to know what you guys think.
I’ve used it in a couple games and it has made things more interesting, and even if the SPPs do go up a lot as with the last version it really doesn’t happen all to often if you really think about it. But that’s just me.
The Death Table Ver 1.2: When a player kills (the other player is dead, and has not been saved by an Apothecary) an opposing player roll a D6 to determine what has occurred.
1-Not Quite Dead Yet- The opposing player hits the turf hard, team doctors rush to his side were he is whisked away to the bench to see if he can be saved. Roll an additional D6 if it is another 1 the opposing player survives but is seriously injured. If you roll anything but a one use the next result.
2-We did all we could but...- The team coaches bring the player back to the dugout. ...they couldn't save him. The opposing player is dead.
3-Broken Rib Cage- The opposing player is hit hard in his chest, their ribcage crunches in like an egg, most of his organs are probably smashed, and the fans near the site erupt in cheering! The player who threw the block or fowl for the kill gains +1 star player point (in addition to the 2 he gains for a casualty).
4-Broken Neck and Spine-The hit causes the opposing players neck to snap back violently, bones snap and the player legs begin to shake with spasms. He's dead! The crowd goes wild! Roll an additional D6 and add your teams fan factor and consult the chart below:
1-6= the player who inflicted the kill gains no bonus other than the love and adulation of imaginary fans.
7-10= the player who inflicted the kill gains 1 additional SPP,
11+= the player gains player gains +1 SPP, and when you roll at the end of the game to determine you change in fan factor add +1 to the roll.
5-Head-butt(s): The opposing player is knocked to the ground and the player who threw the block begins to head butt the opposing player in the face (once may be enough) again and again, until the only thing left of the opposing player’s face is broken crater of blood and bone. The player who inflicted the kill stands up blood running down his face, the fans begin to chant the players name (feel free to do this loudly yourself, maybe even motioning for spectators of your game to join in) faster and faster until it is an uncontrollable thunder of screaming and cheering! Until the end of the game you fan factor is plus 2, also the player who scored the kill gains 1 additional SPP. At the end of the match roll a D6 on a 1-3 nothing happens, on a 4-6 the player who caused the kill has gained his own little cheering section that hoot and holler every time that the player is on the pitch (maybe you could model these loonies) your team gains one fan factor when that player is on the field (note that this wouldn't normally apply to the gate, but as long as the player is not missing the game for an injury and will play on the first drive you may add 1 dice to determine the gate).
6-"Gutstomper Goes for the block and...-The opposing player is killed in a grotesquely amazing fashion, roll a D6 and consult the chart below:
1-4: Stomped: The opposing player hits the ground and then is stomped into pulp by your player, nothing but a puddle of the opposing player remains. Apply the same results as 5 on the Death Chart (Head-butt) but your player automatically gains the followers.
5: Emergency Tracheotomy: Your player strikes the opponent with a flurry of blows, then snaps, bending down the player takes a huge bite out of the opposing player's neck, the crowd is silent at first then burst into screaming pandemonium. Your team gains one extra re-roll just as if they had one the Cheering Fans result on the Kickoff Table, the player who inflicted the kill gains an additional 1 SPP.
6:"'is 'ead came off!": Your player grabs the opposing player by the head and pulls. The helmet comes off, but to the crowds delight the head is still inside, you player holds the head aloft as the crowd pours onto the pitch, lifting him onto their shoulders as they carry him across the field. The drive ends immediately as crazed fans charge onto the field, roll the result of a Pitch Invasion (on the kickoff table) as if you team had rolled higher, then begin a new drive (as in a new kickoff is made with the last team who received the kick being the receiving team, as if it were a normal kick off) the player who inflicted the casualty gains +1 SPPs, and your team permanently gains 1 Fan Factor.
Well this V 1.2 I guess, I changed the SPPs so that they were lower and I also flavored up some of the flavor text, I’ve been thinking that it might be cooler if when the fans charged the field on the result were his head came off, if the D6 was divided amongst both teams, the reasoning behind this is: Blood Bowl fans are pretty much insane, even if there teams player got killed they may just rush on to the field with delight trying to give it back to other team, or just because a riotous mob of crazed Blood Bowl fans may not even care who they are barreling into as the charge across the field with delight. I want to know what you guys think.
I’ve used it in a couple games and it has made things more interesting, and even if the SPPs do go up a lot as with the last version it really doesn’t happen all to often if you really think about it. But that’s just me.
Reason: ''
Imagine flying into someone else's country and killing it's leader with a cane. And then taking all thier money. Well he's Scrouge McDuck and I guess he can do whatever the flip he wants.
- DesTroy
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I think your "Not Quite Dead Yet..." result needs just a small tweak to bring it in line with general BB practice. That is, instead of rolling a 1 to save the player, the coach should have to roll 6. One of the key ideas of BB is, "Roll high, GOOD; roll low, BAD." So this Death Chart result should reflect that, IMHO. 

Reason: ''
---troy
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img] [b]NBA Novice Heretic[/b]
As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."
[img]http://i125.photobucket.com/albums/p41/DesTroy1968/nba3-1.gif[/img] [b]NBA Novice Heretic[/b]
As renowned bard Bruce Slannstein said, "Blind faith - in anyone or anything - will get your ogre killed."