Just a future note for other newbies having trouble finding this: two dice.
It's on page 4 of the LRB, not in the "Throw-In" section on page 14.
This led to problems during a game last week, because when you're not dealing with a searchable PDF there's no indication in the Table of Contents of any page on throw-ins that tells you how many dice to roll.
Number of dice for throw-ins
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- MattShepherd
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Number of dice for throw-ins
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Cheers for flagging that one up!
Its one of the most forgotten and annoying rules!
A carefully constructed wing attack then some git in the crowd throws it back into your half!! I've always wanted to recruit that guy/girl/mob as they seem to drop a pass inch perfect to an opposeing player everytime lol
Its one of the most forgotten and annoying rules!
A carefully constructed wing attack then some git in the crowd throws it back into your half!! I've always wanted to recruit that guy/girl/mob as they seem to drop a pass inch perfect to an opposeing player everytime lol

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With the old cards you had the chance of recruiting the passer. "That boys got talent" Its a great card.gortexgunnerson wrote:A carefully constructed wing attack then some git in the crowd throws it back into your half!! I've always wanted to recruit that guy/girl/mob as they seem to drop a pass inch perfect to an opposeing player everytime lol
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Actually Matt, it's 4 dice. Possibly 5 or 6
1 for the direction
2 for the distance
1 for the scatter
Possibles:
1 for the catch
1 for the reroll

Actually roberto is right, add one more for the final scatter after the failed reroll
1 for the direction
2 for the distance
1 for the scatter
Possibles:
1 for the catch
1 for the reroll

Actually roberto is right, add one more for the final scatter after the failed reroll

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