2e-ish Skeletons

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Mo
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2e-ish Skeletons

Post by Mo »

In one of the poll threads, somebody else mentioned they would like an old-style Skeleton team too. Distinctions for the old Skellies were that they were a passing team, not bashy, and that you just couldn't keep them down.

In the current rules, I think giving them Thick Skull as well as Regenerate gives them a suitable bounce back ability. So.....


SKELETON TEAMS
0-16 Liner 40k 5 3 2 7 Regen, Thick Skull [Gen]
0-2 Thrower 80k 5 3 2 7 Regen, Thick Skull, Sure Hands, Pass [Gen, Pass]
0-2 Catcher 90k 6 2 3 7 Regen, Thick Skull, Catch, Dodge [Gen, Ag]
0-1 Reaper 90k 5 3 2 7 Regen, Thick Skull, Chainsaw [Gen]
0-1 Skeleton Ogre 120k 4 5 1 8 Regen, Thick Skull, Mighty Blow, Big, Throw Team Mate [Str]
ReRolls 70k

(Throw Teamie doesn’t help this team, but it would for Deadlings. Optionally, the Ogre could also have Bone Head and drop the price to 110k That’s a philosophical question -- do skeletons have any brains? If so the Ogre would carry over Bone-Head from life. If not, it gets an intellectual promotion when raised from the dead.)

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Joemanji
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Post by Joemanji »

No need for the Skeleton Ogre IMO ... 2e Skeleton teams had access to one or two Mummies. I think this would fill the quasi-big guy role. 2e Skeleton teams had linemen, catchers and throwers ... this would be my interpretation of such a roster (using Vault standards):

Code: Select all

SKELETON TEAM:

0-16  Skeletons   30k  5 3 2 7  Regenerate   {G}
0-4   Catchers    70k  6 2 3 7  Regenerate, Catch, Dodge   {GA}
0-2   Throwers    80k  5 3 3 7  Regenerate, Pass, Sure Hands   {GP}
0-1   Mummy      120k  3 5 1 9  Regenerate, Foul Appearance   {GS}
0-1   Reaper      40k  5 3 2 7  Regenerate, Chainsaw, No Hands, Secret Weapon   {G}

Rerolls @ 70k

Special Rules: The head coach of a Skeleton team is always a Liche Priest - an undead mage responsible for maintaining the spells that animate the team. At the end of every drive, a Liche Priest may do one of the following: Move one player who has failed his KO roll to the Reserves box, or move one player who has been Badly Hurt to the KO box.
This would be a near-literal translation of the Skeleton team from 2e IMO. In 2e Skeleton throwers had the same AG as humans (and in fact elves) ... hence AG 3. In 2e Mummies had a skill that forced opponent's to make a dice roll in order to be able to block them ... hence Foul Appearance rather than Mighty Blow. The special rule is an attempt to update the one the team had in 2e.

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Mo
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Post by Mo »

Ooh, that looks good. The mummy is fine for a general list, and I've even recently made up some mummies to use my team as Khemri. (Took some 2e plastic humans and carved in the bandage wrappings and a skeletal face, plus some minor mods to the armour and helmets.)

But my team always needs an Ogre -- cause I made one out of bits of plastic when I first built the team :D I usually have Frankenstein as an option on the team too, since I have that fig painted up in team colours from when it was first released. Currently I use the Ogre and Frankie as optional replacements for some of the mummies on Khemri.

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Joemanji
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Post by Joemanji »

Just have the Ogre model "count as" a Mummy. :D

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Post by Mo »

Yup, that's what I do. I use the Khemri team with slots for 4 bashy thingies. The Ogre and Frankie can step in to replace mummies.

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bound for glory
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Post by bound for glory »

i, too, like the idea of a skeleton team. i think the mummy is a better fit than the ogre.

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MickeX
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Post by MickeX »

I was thinking more along these lines:

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SKELETON TEAM:

0-16  Skeletons   40k  5 3 2 7  Regenerate, Spring Back   {GS}
0-2   Throwers    100k  6 3 3 7  Regenerate, Spring Back, Pass, Sure Hands   {GPS}
0-1   Reaper      60k  5 3 2 7  Regenerate, Spring Back, Chainsaw, No Hands, Secret Weapon   {GS}

Rerolls @ 60k

Special Rules: All KO or Badly Hurt players count as stunned (SPP:s for Badly Hurting a player is awarded as usual).
This would be a team that get's underpowered at high TR, with some interesting but difficult development choices.

Edit: Added Spring Back, to get the feeling that those skeleton bones are never lying still, always coming after you. Makes for nice combos with Piling On or Wrestle.

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