Norse Mino rolls 11. Take the +AG or something else?
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Norse Mino rolls 11. Take the +AG or something else?
TR= 155
1 Thrower w/ +ag and +ma
1 Catcher w/ NoS
3 Blitzers... 1 has Stand Firm
8 Lineman w/ assorted skills (DP, kick, pass block, +St)
And the Minotaur in question. Really don't know what to pick, leaning toward the +AG. Any reasons not to take it?
Thanks for any help.
1 Thrower w/ +ag and +ma
1 Catcher w/ NoS
3 Blitzers... 1 has Stand Firm
8 Lineman w/ assorted skills (DP, kick, pass block, +St)
And the Minotaur in question. Really don't know what to pick, leaning toward the +AG. Any reasons not to take it?
Thanks for any help.
Reason: ''
- dendron
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You can chose an ordinary skill. You can try to make him your ball carrier with AG§. But otherwise it is not so usefull as you can get break tackle. I don't know if I would keep the skill. I think give him the ball and he will score quite easy. But if you don't want ot score with him I would give him break tackle just that your opponents have to fear that you can blitz their expensive players altothough you are in a tackle of a cheap one.
Just my opinion!
Dendron
Just my opinion!
Dendron
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you could always "waste" a blitz every turn with the mino to get him to move on a 2+. you dont have to actually throw the block, just use the action to keep him moving. cheesy, but legal. you're still giving up your blitz action every turn.
I'd agree with passing up the AG for a normal skill though. The mino should be clearing the way for your ballcarrier, not *be* the ballcarrier.
I'd agree with passing up the AG for a normal skill though. The mino should be clearing the way for your ballcarrier, not *be* the ballcarrier.
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Why waste your blitz in such a way? the mino could actually just hit someone on his way and keep moooo-ving.Ravage wrote:you could always "waste" a blitz every turn with the mino to get him to move on a 2+. you dont have to actually throw the block, just use the action to keep him moving. cheesy, but legal. you're still giving up your blitz action every turn.
I'd agree with passing up the AG for a normal skill though. The mino should be clearing the way for your ballcarrier, not *be* the ballcarrier.
that said, i would skip the AG+...WA is not a good negtrait for a ballcarrier. he needs to know his role, and his role is to whack the hell out of people. give him break tackle instead.
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then you're being too narrow-minded in your view of "in the way"; if he has a player standing anywhere in the mino's range, it's between him and the end zone.kadu-c wrote: And if your opponent puts his players not between the Mino and his end-zone ?![]()

i still don't think he should take the ag+ though.

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