Starting Lizards under LRB5

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Tante Kaethe
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Starting Lizards under LRB5

Post by Tante Kaethe »

Hi,

I'm going to start a Lizardmen-Team in our newly started LRB5-league (atm Orcs (me), Khemri, Chaos, Nurgle, 2xDEs, Norse, Necros and CDs). Are there already some experiences with Lizards under the new rules?

I think I'm going start with

6 Sauri
5 Skinks
3 Rerolls
4 FF

Hopefully I'll be able to induce an Apo for the first game, as most other teams already are at about TV 1.100.000. Maybe I should only take 2 FF and save 20K for buying an Apo after game 1. As much as I like the Kroxi, I think he is much too expensive to include him in the starting line-up. But he will be my first buy after the Apo (provided I don't have to replace too many players).

Do you have some tips for development? Me thinks:

Sauri:
a mix of Block and Break Tackle and at least Frenzy once for normal skills. What would you suggest for Doubles?

Skinks:
At least 2-3 Diving Tacklers (it worked wonders on my Goblins 8) ), one Sneaky Git. For doubles Dirty player, Sure Hands and of course Block comes to mind. Any other suggestions?

Thanks in advance to everyone for replies :D .

Cheers

Tante Käthe

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Post by kithor2002 »

Sounds like a solid lineup. But I'd stick to the 2nd option you posted where you will save 20k in the treasury for 2 reasons:
1. You'll buy an apo after game one except you'll roll a one or 2 on the winning.

2. It may give you 20k more on the inducement table

For Inducements you should also think about the skink Star Hemlock. He'll cost 170.000gp but I think with his stats he'll be woth the money.

I also would buy a Krox after the apo but this can last up to 4 more game (depending on your winning rolls).

For skills:

Sauri:
I would give the first one Break Tackle as it will make your Basher more mobile. The 2nd should get frenzy and 3rd should get block.
For the 2nd skills Grab, Standfirm and definatelly guard will help your game.
For doubles I think Leader can be a good choice as RR are expensive to buy after creating your starting roster. Dodge might also be good but you might also think about taking a reg skill as Sauri develop very slowly.

Skinks:
Reg skills: sure feet, Sidestep!!!, catch and sure feet could be very usefull. At the Beginning I won't give them diving tackle as it would be more usefull in combination with sidestep (and you know a skink with DT will have a big red cross :wink: ).
Double: Block!!, surehands!!! and NoS.
I'm not a fan of Dirty player for a skink as I usually don't foul with them (1. they are more worth and 2. if you roll a double they're sent of and in a full roster you'll have only 4 skinks on the field :wink: ) Thick skull can also be a new option I would think about....
Ahh and I forgot Fend! (That would be also a wise choice for at least one)

I hope that I could have helped you and wish you good luck with the Team :D

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Storch
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Post by Storch »

My league may be a bit different, but I have found that I have never needed Break Tackle on a Saurus and that Block is invaluable.

I have Break Tackle on my Krox so that he can move around, but I use the sauruses tohold the LoS and to try to break a hole for some skinks to run through.

Rather than Break Tackle, consider giving one Saurus Kick. It keeps him off the LoS leving him free to follow the play. It also makes it a lot easier for you to rush your opponent's side of the pitch and grab the ball. I had One Saurus with a -AV that I didn't want on the line (people in my league are like sharks, once they smell blood it's all over) so I gave him Kick and made him a strong safety for the team.

I would also hold off on Frenzy until you see how you play the team. I have seen way too many people get into really bad positions because they had to follow up into a bad block.

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Post by bouncergriim »

I love break tackle for a saurus safety in the back field to pick up and quick ball carriers that snuck through my line. I always want to have that last minute strong hit to stop a TD.

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Storch
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Post by Storch »

Well, my team is a bit atypical, as I have a bunch of super skinks who can pretty much hold their own withoutmuch saurus intervention.

Ones hass +AG, +ST, Sure Hands, Block (more often than not, my safety), another has +AG, +AG, Block (the tough situation ball handler), and one has Block and Sprint (being developed as my downfield man). They can do alright by themselves. ;)

I have finally got the saurus line developed so that everyone has Block (my personal first choice), three have Mighty Blow, and the one guy who rolled doubles has Dodge as well. It may sound silly, but the look on someones face when they reach to lay your Saurus down and you say "Umm, no, I have Dodge" and they can't get out anything more than "Dodge...on a Saurus????" is worth every point you pay for it.

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Post by Brokje »

I started a Lizzie team recently as well, and I used the same starting line up. The only difference was that I took a cheerleader and an assistant coach and 2 ff. This will win you most of the kick off rolls, which will give you more rerolls, which I almost always need! :wink:

For double rolls you can look to Sidestep as well. With Guard and Block you have an anoying player! On Skinks I take Sure Hands on my first double, on the second Strip Ball is very good as well. If you might want to foul with Skinks you can take Dirty Git as well. At least you will have broken armour when you get sent off! Normally I usually go the Sidestep and Diving Tackle route for the little buggers, though.

Good luck!
M

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Post by dkintheuk »

Hmmm I'm very new to playing and just played my Lizard team against Voyagers_UK...

I didn't do terribly but i did lose 2-0. Also I had put a Krox in and am kind of regretting it now - I need a journeyman now to make up the team for the next game as I also took an Apoth at the start.

Still unsure as to how best to play them, tried a bit of all out attack, tried to stay back but perhaps that was too late and my advantage had gone.

I did almost score but he GFI and dodged like a demon to turn that around into his second score.

Anyone got any recommendations for me?

1 Krox
4 Saurus
6 Skink
1 Journeyman Skink (for next game)

I think i really should have started with one more Saurus...

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Post by voyagers_uk »

choosing to kick first may have been the fatal flaw

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Post by dkintheuk »

Cheeky...

...you were very lucky though you have to admit!

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Post by voyagers_uk »

2 gfi's and a 2 dice block without tackle or rerolls to get a pow and stop the almost certain equalising TD, yes I would say that luck played it's part.

balancing that out was inability to do much more than KO you.

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Long Term Lizzie Development strategies for skill selection

Post by bouncergriim »

This is my rough outline for a Lizardman team in the long run. I am looking for suggestions on how to tweak this.

Sauri

2x Break Tackle, Juggernaught, strip ball Blitzer / Safety
2x Block, tackle, stand firm Blocker
2x Stand firm, Block, Break Tackle Wide zone Blocker

+mv, shadowing, tackle, (diving tackle) Defender
+ag sure hands, strong arm (accurate) Thrower
+st block, frenzy, mighty blow (?) Big Guy

Skinks
2 sure feet, sprint, side step (Sure Hands) Runner
1-2 Diving catch, catch, Side step (Nerves of Steel) Catcher
1-2 sidestep, diving tackle, jump up (Block) Defender
1 (hail mary), jump up (sure hands) Thrower

-anything: sneaky git, side step (dirty player)
+mv sprint, sure feet, side step (sure Hands) Fast runner (1turn touchdown)
+av, jump up (block) Speed bump/defender
+st, side step (Block) Sniper blitzer (hit anyone anywhere)
+ag, diving catch (Nerves of Steel) Super catcher
Doubles: sure hands, block, shadowing, kick, leader

Kroxigor
Break tackle, juggernaught
DOUBLES: Block, Pro


And try to keep my roster at 6sauri, 6skinks, 1krox.

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Post by Snew »

Brokje wrote:I started a Lizzie team recently as well, and I used the same starting line up. The only difference was that I took a cheerleader and an assistant coach and 2 ff. This will win you most of the kick off rolls, which will give you more rerolls, which I almost always need! :wink:

M
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Post by Storch »

@bouncergriim - Another way to go its the direction I took my Sauruses, the brute squad. Everybody finally has BLock and there are three guys with Mighty Blow. One has Dodge, but that was a lucky fluke. The tactic is to put four of them on the line with the Block/Dodge/Break Tackle Kroxigor. The Saurus with Dodge tends to get put on one end or the other to prevent the domino assists from knocking one guy down. The other two Sausues a square over and back from the end of the line so they can move to where they are needed.

With that strong a line, your opponent has two choices. He can either give up and put the bare minimum three guys to get slaughtered (which he can't keep up for long) or he has to over commit to try to keep you from chomping down on his players. This tends to result is a giant clump at the LoS which your skinks and two free Sauruses can easily move around to start causing havoc in his backfield.

Also, for the Kroxigor, you suggested Block and Pro on doubles. I would have to suggest Dodge before Pro. It has a nice synergy with Break Tackle and make the Krox an absolute tank.

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Post by bouncergriim »

still early in the league, I don't have my krox yet. I instead went 6 sauri and 5 skinks 1 AC 1 CL, and banked 20k.

So far after three games 2-1 record I have the following:

1 skink with sure feet
1 skink with side step
and 4 skinks who are all one TD from an advancement roll.

1 saurus with Break tackle (because I don't have a krox, he is my proxy for a safety) That and I ALWAYS have bad luck with BH rolls.

1 saurus missing next game with -1 str., As soon as I can I am going to replace him, he has no SPPs. But I only have 20k in the treasury (after my first game I bought an Apoth, after the second I bought a skink).

Any suggestions on future between game purchases/advancements?

Also, what are some good defensive strageties in addition to the one scorch suggested.

I have a strong offense, but I am a little weak on Defense. I ussually try to spread out to not have any weak spots, but then my opp. will get two good hits and be through my line.

I am thinking to counter this I am going to get a lot of Sidestep to use the skinks as effective road blocks then on 2 or three of them get D.T. I seem to be strong on offense and do not need as many skills to keep scoring. That and I think side step is great both ways. It allows me to use the sidelines with less fear.

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Post by bouncergriim »

@scorch what does your line look like exactly?

X_X_X_X_
_ _ _ _ _ _X_X


edit for formating

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