LRB 5.0 tourney idea
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- Mr. Zlurpee
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LRB 5.0 tourney idea
If this has already been done, or is planning to be done then I apologize.
How about this for a tourney setup
TR100
But you are also given X amount of gold (maybe 180K)
to spend on skills and inducements.
All inducements except Star Players would be allowed.
Skills for your players would cost
30k for a normal skill and 60k for a doubles roll.
Not sure on the correct amount yet, but what do you think?
How about this for a tourney setup
TR100
But you are also given X amount of gold (maybe 180K)
to spend on skills and inducements.
All inducements except Star Players would be allowed.
Skills for your players would cost
30k for a normal skill and 60k for a doubles roll.
Not sure on the correct amount yet, but what do you think?
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- DoubleSkulls
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Euc Bowl this year was TR110, 6 skills (2 of which are doubles) chosen before the first game. Stars allowed. It seemed to work really well.
TBH I don't see why, with the inflated prices you wouldn't allow stars. I know some people don't like them but they aren't unbalancing.
TBH I don't see why, with the inflated prices you wouldn't allow stars. I know some people don't like them but they aren't unbalancing.
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Ian 'Double Skulls' Williams
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- besters
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would work really well if you want hiddeous players everywhere like 180k for a s4 wardancer or a zon side with 10 blodgers
like what besters said when i did the budget bowl last week we decided on a 110tv team where you can buy "normal" skills for 50k (similar to how you do for mercanries) but these players are then considered to have peaked it made for some interesting team rosters and very close games. We scored it 5 point for a win 3 for a draw and had 3 people on 18 points at the end of the day with quite varying rosters
like what besters said when i did the budget bowl last week we decided on a 110tv team where you can buy "normal" skills for 50k (similar to how you do for mercanries) but these players are then considered to have peaked it made for some interesting team rosters and very close games. We scored it 5 point for a win 3 for a draw and had 3 people on 18 points at the end of the day with quite varying rosters
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NAF RTO southern UK
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Problem with that is that it favours teams like Dwarfs, Amazons and Norse as they have lots of common skills (block, dodge) and could buy lots of others like diving tackle and this way have lots more skills than any other team that needs block can get. So I see serious problems there although it sounds interesting.Kakistos wrote:Do you think some skills should cost more than others? Maybe make skills that are not usually selected 10k, while common skills chosen like Block and Dodge for example are 50k. This would probably require lots of playtesting so maybe not.
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