Stabbing a chainsaw chap
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- Super Star
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Stabbing a chainsaw chap
What would happen if my assassin was to break the armour of a chainsaw wielder? I take it you just roll the one injury roll, i.e. you don't roll the 1st injury from the stab, roll the armour again with the +3 from the chainsaw guy falling on his saw and then if that breaks armour, roll for injury again?
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You would only make one armour roll. But this would be an unmodified roll.
You are trying to hit a player with a knife. If he is holding a chainsaw this doesn't make it easier to hit him.
There is no wording in the Stab skill, that the player is Knocked Down by a successfull stab. Knocking Down someone is something done before the armour roll. But with stab you either break the armour and roll for an injury straight away or you don't and the player is left standing (next to your Assassinn btw).LRB 5.0 Chainsaw Skill
...so if a player holding a chainsaw is Knocked Down for any reason, the opposing coach is allowed to add 3 to his Armour...
You are trying to hit a player with a knife. If he is holding a chainsaw this doesn't make it easier to hit him.
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- Joemanji
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Now, I firstly apologise for the necromancy but I did a search and found only a handful of threads that mention Wrestle and Chainsaw.
How much sense does that make?
I am holding a running chainsaw, a guy runs over and wrestles me to the floor, but I am neither hurt, nor hindered from getting back up to my feet next chance I get and all the while still holding the "RUNNING" chainsaw.
deniable plausability just went out the window.
there surely should be some modifier or penalty when this happens?
or is the chainsaw such a light machine in the BBverse that this doesn't matter.
How much sense does that make?
I am holding a running chainsaw, a guy runs over and wrestles me to the floor, but I am neither hurt, nor hindered from getting back up to my feet next chance I get and all the while still holding the "RUNNING" chainsaw.
deniable plausability just went out the window.
there surely should be some modifier or penalty when this happens?
or is the chainsaw such a light machine in the BBverse that this doesn't matter.

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Why use Wrestle on a Chainsaw guy?
Chainsaw starplayers don't have block so even a "both down" would be great even if a turnover just to get rid off the looney.
When it scomes to wrestle a chainsaw player BOTH should roll for armour becuse how do you wrestle a guy with a running chainsaw and not even be touched by the kling.
Rewrite and add this to the Wrestle skill:
If one of the two involved players have a chainsaw, then this skill can't be used and both are knocked over, rolling for injury for both.
Problem solved.
Chainsaw starplayers don't have block so even a "both down" would be great even if a turnover just to get rid off the looney.
When it scomes to wrestle a chainsaw player BOTH should roll for armour becuse how do you wrestle a guy with a running chainsaw and not even be touched by the kling.
Rewrite and add this to the Wrestle skill:
If one of the two involved players have a chainsaw, then this skill can't be used and both are knocked over, rolling for injury for both.
Problem solved.
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- GalakStarscraper
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With a skill like wrestle I'd assume from a fluff perspective that the guy with that skill is using a grappling takedown (ninjutsu style) tying up the opponents arms and taking their legs out from under them using a sacrificial technique so they both go down, thus avoiding any incoming blows that would normally be dealt by a blocking/blitzing player. He'd also be keeping any weapons (ie chainsaws) away from himself, and therefore also most likely keeping them away from the body of the person holding it... holding a chainsaw at arms length and falling over is one thing, holding it in front of you and falling on it is another entirely!!
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- Darkson
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About as much as rolling for intercept before seeing if the throws fumbled or not.voyagers_uk wrote:How much sense does that make?
It's a game mechanic, so it doesn't have to make "sense".
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I wouldn't mind the rule being re-written, but I don't think it needs to be. I mean, most teams have block players, use THEM to hit the chainsaw!
I mean, why is a block player more adept at hitting a chainsaw and staying on his feet? It seems like hitting a guy with a chainsaw is always going to be equally difficult
If you wanted to REALLY make it realistic, then chainsaw players should be immune to block and wrestle, and unable to have either skill as well.
But... I think the game is fine as it is.
I mean, why is a block player more adept at hitting a chainsaw and staying on his feet? It seems like hitting a guy with a chainsaw is always going to be equally difficult

If you wanted to REALLY make it realistic, then chainsaw players should be immune to block and wrestle, and unable to have either skill as well.
But... I think the game is fine as it is.
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